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Sunday, December 23, 2012

Maserati to take on Audi’s Q5 and Porsche’s Macan with a small crossover SUV of its own

Maserati is looking to bring out a lot of new models over a short period of time. Just added to the list is a smaller crossover to compete with the Audi Q5 and the Porsche Macan.

Maserati’s corporate parents at Fiat have big plans for the old and storied marque. Some of the worst business decisions ever made in the automotive industry were made by the various owners that have helmed Maserati, but Fiat seems to have finally turned the brand around. And now that they’re back on their feet, Fiat wants to greatly expand the brand’s lineup. This will start with a new smaller sedan, based on the Chrysler LX/LY platform, the same one that underpins the Dodge Challenger. After that will come a new larger SUV, called the Levante. This will essentially be a production version of the horribly named Kubang concept that debuted last year.

The big SUV will compete with such segment favorites as the Audi Q7 and the Porsche Cayenne. But Audi also has a smaller crossover in the Q5, and Porsche is now bringing out their own version of this vehicle dubbed the Macan. In order to keep up with the expanded luxury crossover offerings, Car & Driver now reports that Maserati will also be bringing out a smaller crossover. This will be based on the same platform as the Alfa Romeo Giulietta and the Dodge Dart, which is rather telling. Rumors had been circulating last year that Alfa Romeo was going to be bringing out a luxurious SUV to compete with the Q5, but these never seemed to go anywhere. This new report concerning Maserati seems to suggest that Fiat decided to instead give the project to Maserati, presumably with the idea of charging more for the vehicle and possibly in response to the many delays which Alfa has faced in re-entering the US market.


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Amazon signs an exclusive deal for TNT’s Falling Skies, The Closer

falling skies

Ideal for fans of science fiction shows and crime dramas, Amazon has inked a new content deal for the benefit of Amazon Prime subscribers.

Announced within an Amazon press release earlier today, the retail giant has signed a new deal with Turner Broadcasting and Warner Brothers that brings a couple popular TNT shows to the Amazon Instant Video service. The exclusive licensing deal adds the first two seasons of the science fiction drama Falling Skies starring Noah Wyle and Will Patton as well as all seven seasons of Kyra Sedgwick’s The Closer. The terms of the agreement also include all future seasons of Falling Skies after each season is first broadcast on TNT. Both television shows are available as of today and free to stream for all Amazon Prime subscribers.

the closerRegarding the new licensing deal, Brad Beale, Amazon’s director of digital video content acquisition, said “Today’s agreements with TNT and Warner Bros. Domestic TV add two great TV series to Prime Instant Video. Falling Skies and The Closer are some of Turner’s most-watched and highly talked about series and we’re happy to offer them exclusively for Prime members to enjoy. Amazon Prime just got even better.” 

Produced by Steven Spielberg, Falling Skies is about a group of civilians and remnants of the military attempting to survive within a post-apocalyptic Boston after a devastating alien invasion. Alternatively, The Closer is a show about a Los Angeles Police Department Deputy Chief and her team’s pursuit of criminals in high-profile murder cases. 

Prior to this announcement, Amazon also worked with Warner Brothers to exclusively bring Fringe to Amazon Prime customers as well as working with NBC to bring The West Wing and Friday Night Lights to the streaming video service. Over 2012, Amazon has mainly focused on trying to pick up exclusive rights for popular shows rather than compete with Netflix’s volume of television content. With the addition of these shows over 2012, Amazon’s library of content now stands at 30,000 titles. Amazon Prime members can view these shows on tablets like the Kindle Fire HD and iPad, the Roku set-top box and game consoles like Microsoft’s Xbox 360, Sony’s PlayStation 3, and Nintendo’s Wii U.


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The Life and Tiles of a Windows 8 Convert: Why I’m dumping Apple

Life and Tiles of a Windows 8 convert

Tired of living in a tech world dominated by Apple, DT contributor Andrew Kalinchuk is taking a huge leap. Armed with a Yoga 13 and a Lumia 920, he's signing up for an all-Microsoft life and his journey begins here.

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I’m a university student. Every day, the first thing I see when entering a lecture is someone surfing Facebook behind that iconic, glowing apple. The second is usually a casual flick through Twitter on a gorgeous black iPhone that’s cruelly hidden beneath an ugly, bulky case. At times like these, I’m embarrassed by the MacBook Pro stowed away in my bag. It weighs me down emotionally and physically as I choose a seat. After lecture, on the train home, I’m surrounded by e-books opened on iPads and white cords snaking out of barely concealed iPods. I see Apple everywhere. Apple, Apple, Apple. The worst thing is, I’m guilty of it too; I contribute to my own madness. Until a week ago, I was shackled to a MacBook Pro; there’s an iPad in my nightstand; and an old iPhone hides in my desk.

To put it simply, I’m tired of Apple. I’m tired of product refreshes bringing nothing new to the table. I’m tired of endless pages of rounded icons. I’m tired of coffee shops full of shiny Apples. I’m tired of apps trying to look like physical objects. I’m tired of iPhone mania. I’m tired of OS X. I’m tired of “magic.” I’m tired of that annoying Launchpad. But most of all, I’m tired of watching a company I once admired for being a bold, risk-taker let its product line become – dare I say it? – pedestrian. Feel free to disagree with me. You won’t change my mind. 

This Apple-exhaustion has been building for a long time. First, I left my iPhone and tried Android for a while, though that only left a different, equally bitter taste in my mouth. I needed something more substantial, a replacement for Apple’s tightly integrated hardware ecosystem. With Android lacking the PC factor (I refuse to use a Chromebook), I only had one place left to turn: Microsoft.

Once the reigning king of personal computing, Microsoft has had a rough few years spent getting trampled by the competition, but lately all of that has changed. Microsoft is following in Apple’s footsteps, creating its own hardware, app ecosystem, and uniting Windows Phone with its desktop equivalent. Its long-awaited transformation is a tremendous achievement and I am ready to ride the coat tails, if only for the sheer thrill of it all. As of right now, I’ve decided to commit one hundred percent to Microsoft and all it has to offer. I’m retiring my current smartphone, tablet, and laptop to make room for a new Windows 8 hybrid and Windows Phone 8 device. And that’s not all, I’m also giving up my most beloved applications and web services to replace them with Microsoft alternatives. 

It all boils down to this – Microsoft is the crazy one now. Microsoft is the one that believes it has the power to change the world (and the way we use computers). The software is information-packed, touch-friendly, and introduces a new design to a flat lined market. The hardware, though it may be half-baked in the first round, is boldly attempting to marry the mobility of a tablet with the productivity found in a laptop. The Surface RT is closest to successfully fusing the two dynamics but needs more time in the oven before it will be ready for the big time. Rather than attempting to placate its consumers, Microsoft is showing us something different, a new way of computing we will learn to appreciate. Its pushing us out of our comfort zones and I am ready to be pushed.

I know going all in on Microsoft will mean losing the devices and applications I’ve grown to love. I also know it’s going to be a huge change and maybe I will hate it, but I have to try. Microsoft represents everything I want out of a technology company: it’s daring, visually appealing, fast, and cohesive. I’m not ashamed to say that I want to stand out; I want to take risks; and I want to buy into innovation not stagnation. 

I’m no stranger to switching operating systems. I’ve tried Windows, Mac OS X, Linux, webOS, Android, iOS, BlackBerry, and Windows Phone 7, but I have never changed my technological habits this radically before. I mean it when I say that I’m starting fresh with Microsoft. It’s all or nothing. MacBook Pro? Gone. iPhone? Locked up. iPad? Left to die. Outlook will replace my Gmail account. Skype will take over instant messaging. Google+ is off-limits. I’ll be on SkyDrive not Google Drive. And Bing is my new preferred search engine. Feel free to alert me if I missed something! I want to be thorough.

I am sure you are all wondering what Windows devices will facilitate my transition from one walled garden to another. For that delicate task I have chosen Lenovo’s Yoga 13 for its inventive form factor, support of legacy apps, and integrated touchscreen. I’m using it to write this article and I can say that the last week with it has been equal amounts frustration and enjoyment. The first few days in particular were – to put it lightly – a nightmare, but I will get to that later. The Nokia Lumia 920 is my smartphone of choice. It has its share of problems, some more bothersome than others. However, I was immediately drawn to its laundry list of features, snappy performance, beautiful screen, and aggressive design. 

As I dive headfirst into the uncharted waters of Windows 8 and attempt to recreate the life I left behind, I will bring you along for the ride in this weekly series of articles aptly named “The Life and Tiles of a Windows 8 Convert.” Through my personal trials, you will see what it is really like to make the switch to Windows. I’ll start with my first impressions of Windows Phone 8 before moving right into my first and very painful experience with the Yoga. The road may be rough, but there’s no turning back now. 

Bring it on, Microsoft. I’m ready.     


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Facebook expected to release a sexy Snapchat clone

snapchat background

Facebook will reportedly release its own version of Snapchat, the "sexting" app known for its ability to create and send self-destructing mobile photos. Facebook's app is expected to launch before the end of the year.

It might not really matter that Snapchat has been getting a negative rep from the press as of late as a “sexting” app. Sources tell AllThingsD that Facebook has recognized the potential of such a service, plans to release its own adaptation of the popular timed photo and messaging app before the end of the year.

Snapchat, if you’re not familiar with the app, sends messages, photos, and now videos between users that expire after one to 10 seconds. The amount of time that the sent message is on the other person’s phone is entirely up to the sender. It’s become a popular way for teenagers and college students to send “secure” messages. However, if you really wanted to save a specific message, there’s always the option to do a screen grab on your smartphone.

Whatever the case may be, Facebook wants to grab a piece of self-destruct messaging pie. Facebook’s version of Snapchat will live outside of Facebook’s native mobile app as a standalone app much like what the social network has done with Facebook Messenger, Facebook Camera, and others. And the app will reportedly mimic Snapchat’s core features, meaning that users can send timed messages through an interface that’s said to be inherently familiar to existing Snapchat users. Whether video messaging will be supported hasn’t been confirmed. We’ve reached out to Facebook for a comment, and will update this space with any response.

Facebook already has its fair share of mobile messaging products that have been upgraded to reflect the market’s current features in messaging. For example, Facebook has been coming to grips with its potential to compete with SMS text messages, and recognized that to dominate mobile, the social network needs to face off with apps like Whatsapp. To do this, Facebook responded by updating its Android app so users wouldn’t be forced to sign up with a Facebook account. Instead new users can sign up with just a name and a phone number. And then, of course, there’s Instagram, the Facebook-acquired ppp that currently dominates the mobile photo-sharing space.

What do you think of Facebook’s plans to release a Snapchat clone? Is this a good move for the social network, or is one “sexting” already too many?


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Saturday, December 22, 2012

Sony’s holiday sale offers 30 to 50 percent discounts on over 40 games

LittleBigPlanet 2

LittleBigPlanet 2, NHL 13 and Rayman Origins are just three of the games seeing massive discounts as Sony celebrates the holidays by slashing prices on 40-plus games.

It’s December 17, barely a week before Christmas, and you’ve finished all your shopping, wrapping and baking duties. You plop down on your couch, exhausted, and think that it’s high time you did something nice for yourself. Maybe pick up a new game. Fortunately, if you own either a PlayStation 3 or a Vita Sony just made indulging yourself a whole lot easier.

In an effort to highlight the best the PlayStation Network Store has to offer (and, presumably, to drive up end of the year sales figures), Sony has revealed plans for an ongoing sale lasting from now until the end of the year. Discounts start at 30 percent off, though PlayStation Plus subscribers will be able to pick up any of the games available at half price. While the sale itself technically doesn’t end until December 31st, Sony plans to change the list of titles on offer each week, so if you don’t see something you like one week, the company urges you to come back seven days later to see if it’s marked down something you would be interested in.

Have a look at the games Sony’s offering from now until December 24, courtesy the official PlayStation.blog:

Catherine (Sale: $27.99, PS Plus: $19.60, Regular: $39.99)Counter Strike Global Offensive (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)Dyad (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)Escape Plan (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)I Am Alive (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)LittleBigPlanet 2 (Sale: $13.99, PS Plus: Free, Regular: $19.99)LittleBigPlanet PS Vita (Sale: $24.99, PS Plus: $17.49, Regular: $35.99)Magic: The Gathering – Dules of the Planeswalkers 2013 (Sale: $6.99, PS Plus: $4.90, Regular: $9.99)NHL 13 (Sale: $41.99, PS Plus: $29.40, Regular: $59.99)Rayman Origins (Sale: $13.99, PS Plus: $9.80, Regular: $19.99)Rayman Origins PS Vita (Sale: $20.99, PS Plus: $14.70, Regular: $29.99)Resident Evil 4 (Sale: $13.99, PS Plus: $9.80, Regular: $19.99)Retro/Grade (Sale: $6.99, PS Plus: $4.90, Regular: $9.99)Street Fighter III: Third Strike Online Edition (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)The most obvious caveat here is that come December 24, these particular deals will vanish. If you want to pick up Street Fighter III: Third Strike Online Edition for $7.35, you’ll need a PlayStation Plus subscription and you’ll need to purchase the game before next Monday. Further, the company is being quite coy in regards to what deals will be made available next week. We know that in total the company plans to discount over 40 different games, though beyond that above list we have no idea which games will be included. Thus, unfortunately, you’ll have to keep checking the PlayStation Store or Sony’s blog to see when/if your next purchase receives a price cut.That said, these are some excellent bargains. We gave LittleBigPlanet PS Vita a sterling 9/10 review score and for only $17.49 the game is an utter steal. Likewise, Rayman Origins is one of the best platformer games in recent memory and being able to pick up the game’s gorgeous PlayStation 3 iteration for less than $10 should be enticing to anyone who hasn’t completely exhausted their inherent supply of whimsy and joy.

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Tim Schafer’s Double Fine may go PC only in the next generation

Psychonauts 2

Double Fine, the studio behind Psychonauts, Costume Quest, Iron Brigade and others, has largely been a console game developer for the past decade, but the high cost of releasing digital games on Microsoft, Sony, and Nintendo's machines may push it to PC.

When Tim Schafer founded Double Fine more than ten years ago, it was with the intent of breaking into the video game console market. The iconic developer made a name for himself with PC games like Full Throttle and Grim Fandango, but the success of Sony’s PlayStation at the turn of the century indicated that the real money would be in living room game development. So Double Fine focused on consoles and delivered two cultishly adored commercial failures, Psychonauts and Brutal Legend, before turning to downloadable games. Now, with game consoles shrinking in market influence and becoming increasingly PC-like, Double Fine is wondering if it’s going to stay in the console business at all.

“We’d still like to be active in that space, we care about consoles, but unless they open things up a lot more like what we have on Steam… if they opened things up more it would be a more friendly place from our perspective,” Schafer told Polygon, “We’ve talking to them about this stuff, and you know, they hear us. They’re big companies and they can’t make changes overnight, but I think they’re taking that stuff into consideration. We’ll have to see what happens.”

For a perfect example of how Double Fine has fared better on PCs than on consoles, look at Psychonauts. Microsoft funded the game for development on the original Xbox, but after multiple delays, the game was dropped. Majesco later picked up the game and released it in 2005, but even with a PlayStation 2 port released, the game languished in obscurity. More recently it was released on Steam. “We’ve looked at the numbers on stuff like Steam. We made more on Psychonauts this year than we ever have before,” said Schafer.

He thinks that games like Psychonauts may thrive better on the next round of consoles, though. “Our fear was that the next generation was going to be only big AAA games. It was only going to be a place for Call of Duty and Halo. But we’ve talked to [console makers], and told people what things would be hard for teams our size with regards to consoles.”

Schafer points to costs like patches and certification as the sort of console-specific expenses that hamper a small team like Double Fine. The high cost of Microsoft’s patch process on Xbox Live Arcade has forced some developers to forego fixing games altogether. Fez creator Phil Fish said earlier this year that no patch would be released for his game because Microsoft wanted thousands of dollars to release the patch via Xbox Live, an expense that would have been free had Fish released it himself for PCs.


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DT’s ‘Better Than Socks’ Holiday Giveaway: JLab Crasher Bluetooth Speaker

Jlab giveaway header

We're giving away a JLab Crasher Bluetooth speaker. Just tell us about your favorite old-school jam and which crazy color combo you want. Contest ends 12/24/2012.

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Back in 1985 – when Aquanet fogged up school locker rooms and kids could be found break-dancing on a broken-down cardboard box in the hallways between classes – the must-have holiday gift was a massive boombox. We’re talking about 5-band graphic equalizers, dual cassette decks with high-speed dubbing capability, and faux-chrome accents. If you were lucky, the thing only weighed 50 pounds once you loadied it with 10 D cell batteries which lasted maybe a couple of hours before fading out. But, damnit, you would lug that thing around on your shoulders bumpin’ Run-D.M.C like it was no big thing. 

Thankfully, those days are over. Today, wireless, portable speakers come in packages so compact, you can fit ‘em in a fanny pack – not that you would ever do such a thing. What is this, 1993?

Check out the J-Lab Crasher. It’s a colorful Bluetooth wireless speaker with a built-in, USB rechargeable battery that will pump up the jam for nearly 18 hours straight. And the best part of all: We’re giving one away. 

Just leave a comment below telling us what old-school jam you want to blast with your new JLab Crasher and which color combo you want – Miami purple/mint, sport gray/yellow, air aluminum/white, or midnight black/gunmetal. In one week (that’s December 24th, folks), we’ll select a winner, close the contest and announce the winner. 

Be creative, make us smile, and good luck!


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Asheron’s Call 2 brought back online seven years after the MMO closed

Asheron's Call 3

Asheron's Call 2 went offline on Dec. 30, 2005 just three years after it opened. Much has changed in the world of MMORPGs in the intervening years so it's surprising to hear that developer turbine has opened a new server for the game.

Every wonder offered by the modern video game world also comes with a small sadness. Digital distribution preserves video games from classic hardware, but you have to pay for them over and over again. Games you can play online with friends will eventually have their servers taken offline. Massively multiplayer online role-playing games may bring millions together, but eventually those MMOs will close down as well, no matter how much loot you’ve gathered. From The Matrix Online to City of Heroes, it’s always a sad day when an MMO shuts its doors. One MMO is coming back from the dead this Christmas. Asheron’s Call 2 is back.

MMO innovator Turbine, Inc., the Warner Bros Interactive Entertainment subsidiary behind Dungeons & Dragons Online, the surprisingly resilient Lord of the Rings Online, and the foundational Asheron’s Call series is bringing back its old MMO for the first time since 2005.

“Asheron’s Call 2 has returned! We have opened a new server for anyone who has an active Asheron’s Call subscription to play Asheron’s Call 2 for free,” reads an announcement on the Asheron’s Call homepage.

Unfortunately, even though the game’s been resurrected fans won’t be able to pick up where they left off nearly a decade back. “Although we would have loved to revisit some of our old characters with you, we were not able to bring over any of your old characters. We do, however, present this new Asheron’s Call 2 server, Dawnsong, to all active Asheron’s Call players with a paid subscription or purchase an additional ACTD retail key and subscribe.”

While Turbine notes that this server is technical in beta since there is “a lot of monitoring and tweaking to do to the game environment,” the server is active and open to anyone who wants to sign up.

Asheron’s Call 2 was a virtual ghost town when it was closed back in December 2005. “It’s really heart-wrenching,” explained a player to Wired magazine at the time, “How will you connect with those people you spent every single day with? It’s as though someone suddenly took away all email. Suddenly they seem nameless and ethereal, where once they were as real and important as our familiar, co-workers, and Earth-realm friends.”

Asheron’s Call 2 isn’t the only blast from the past stirring things up at Turbine. The company recently hired Ken Rolston, designer of The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Kingdoms of Amalur: Reckoning.


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IBM’s ‘Five In Five’ computing predictions focus on the five senses

IBM's vhief innovation officer predicts computers and humans could start to share more similarities in the near future.

Bernard Meyerson, the chief innovation officer at IBM, wrote a blog post Monday offering his forecast for the five biggest inventions that will change the world over the next five years. The company is throwing its weight behind the concept of cognitive computing, or machines that can learn from the people using them and “help us think.” As part of the Next Five in Five post, five IBM scientists have given their thoughts on how, within the next five years, technology will be able to more closely mimic the five senses.

For touch, they’ve predicted that you may be able to feel objects through a smartphone. Computers could also be taught to see rather than just display images by seeking out patterns in pixels. Giving computers the ability to hear could provide benefits from canceling out background noise on a conference call to better communication with animals. IBM has predicted that analyzing taste could help combat public health issues such as obesity and malnutrition. Finally, a sense of smell would allow you to check your blood alcohol level on your phone, or have your computer tell you when you are getting a cold. 

The IBM Next 5 in 5 is related to the company’s bigger project called Smarter Planet. The goal of that agenda is to obtain better, more efficient management of our existing systems through interconnectivity, instrumentation, and computing intelligence. Having smarter, nimbler machines is a big step toward that goal. Meyerson gives the example of a robotic track inspector in a railroad tunnel that can not only identify problems, but can respond to its surroundings and thus get out of the way before a train crashes into it. 

Lest you fear that IBM secretly wants computers to take over the world, Meyerson offers a more symbiotic and collaborative outlook. “In the era of cognitive systems, humans and machines will collaborate to produce better results – each bringing their own superior skills to the partnership,” he said. In Meyerson’s view, better machines can help overcome the problems posed by complexity and limited expertise while offering purely objective answers. Adding the capability of senses to a computer would mean people could collect and process even more information about sights, tastes, touches, sounds, and smells. 

It’s a compelling and very exciting view about the future of computing. If you want to get in on the conversation, IBM is using the hashtag #ibm5in5 on Twitter and is collecting votes on which of the five predictions is the coolest. 


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Hulu Plus hits three million subscriber milestone

Apple TV Hulu Plus

Working to improve Hulu Plus on the Web and home theater hardware over the past year, the streaming video company is continuing to attract new subscribers.

Detailed within a post published earlier today on the official Hulu blog, the subscriber base to the premium $8-a-month Hulu Plus service has grown steadily over 2012 to three million people. The subscriber base hit two million accounts during April 2012 and has doubled since the fourth quarter of last year. The Hulu Plus service had the most significant bursts in subscriber growth during the first and fourth quarter of 2012. This trend lines up with the timing of new programming released on the service by popular broadcast networks during the Fall and Spring television seasons.

Hulu Paying SubscribersWith three million subscribers, Hulu stands to collect approximately $24 million per month in monthly fees over the next year. However, if Hulu Plus continues to grow at the same rate, the company could add another 1.5 to two million subscribers by the end of 2013.

That would put their monthly subscriber revenue between $32 million to $40 million. Hulu is also selling a significant amount of advertising on the service. Total yearly revenue for 2012 came out to $695 million and the streaming video company delivered advertisements for more than 1,000 clients. 

Hulu CEO Jason Kilar noted that the launch of Hulu Kids with content from Viacom’s Nickelodeon was a big part of the growth strategy over the past year. Other content expansion deals during 2012 have included expanded access to older CBS shows like CSI:Miami, greater investment in original programming and the launch of Hulu-exclusive shows like Battleground.

In addition, the development team working on Hulu Plus has made the streaming service available on more hardware over the past year. This includes rolling out on the Nintendo Wii U, Apple TV and a variety of Android tablets including the ASUS Transformer Prime. During 2012, Hulu representatives also upgraded the size of the Hulu video player along with offering Face Match to help users identify actors and actresses within their favorite television shows.


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Friday, December 21, 2012

Facebook updates ‘Nearby’ feature with heavier social integration

Facebook is rolling out an update to its mobile app that will improve its 'Nearby' feature.

Facebook is preparing to launch an update for its iOS and Android mobile apps that ties it closer to location-based social apps such as Foursquare or Yelp.

The “Nearby” function, which was scheduled to be updated sometime on Monday, makes it even easier for users to discover places that their friends like or have been to. This feature can be accessed by tapping the top left icon or by sliding your screen to the right to access the sidebar menu. A few tabs down in the menu is the “Nearby” option, which currently shows which places your friends have checked in to.

The updated feature, however, adds new capabilities such as search by category, Facebook said in a statement on Monday.

“If you’re looking for a place to eat, choose a category like Restaurants to see what’s nearby,” the company wrote.  “When you find a place that looks interesting, tap to see info like friends who who’ve been there and business hours.”

Similar to Yelp, Facebook patrons can also write reviews and rate establishments based on their experience. These reviews will come up in search results, and Facebook has also bumped up the social features into its “Nearby” option.

“You’re suggestions become more personalized the more you and your friends rate, recommend, and check into places,” the website said in its announcement.

The app’s interface has also significantly changed. Rather than listing locations or businesses that you’ve already checked in at, the app pulls up a compilation of places that it thinks you would be interested in. Just like Facebook decides to rank news items in your main feed based on a variety of factors, it does the so with its “Nearby” recommendations engine.  This means that Facebook will make suggestions based on friends who have “Liked” a particular spot or have given it a star rating.

Facebook was sure to acknowledge that since these features are new, there is likely to be room for improvement. The app’s performance will develop as more people use it over time, Facebook said.

“Results will get better the more people use Nearby, and we’ll continue to improve it based on feedback,” the social media platform said. “We also plan to add places info from third party services in the near future.”


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My most optimistic take on that whole “monetizing Instagram” thing Facebook said

ads on instagram

It should come as a surprise to no one that Facebook plans to monetize Instagram, one of its biggest investments to date and a hugely growing platform. But now that some sort of advertising structure has been confirmed, what exactly will the implementation look like?

Facebook has confirmed it will soon begin “monetizing” Instagram – an industry speak for “the ads are coming.” Since the social network’s acquisition of the photo-sharing platform, what the partnership means in advertising terms has been much discussed.

In exact terms, Facebook VP of Global Marketing Solutions Carolyn Everson told Business Insider, “There are many brands that use Instagram right now to try to get a feel for how to engage with their followers. We will definitely be figuring out a monetization strategy.”

facebook ad mobileWhile the headline “Ads are hitting Instagram!” is admittedly sexier, this isn’t necessarily what’s going to happen. Reading between the lines, you could imagine that Facebook plans something like its recent mobile ads push for Instagram. Those look like the image at right. 

These advertising instances are fairly unintrusive, given that they blend into the rest of your News Feed, but are obviously not content your friends posted. Of course, Facebook and Instagram are different networks, and seeing something exactly like this pop up in Instagram, amidst photos of Amaro and Walden-filtered sunsets, dinners, dogs, and plane windows would definitely interrupt the user experience. It would be out of place and sacrifice design. It would be bad.

It’s so obviously bad that I have to imagine that when Everson says Facebook is “figuring out a monetization strategy,” she isn’t just trying to find a nice way to say “we’re putting ads all over that thing, suckers!” She means it, and when she says that plenty of brands are already using Instagram for marketing purposes, she’s right. Warby Parker has amassed 38,000 followers and gets plenty of likes and comments on its posts, and it personally reaches out to users who posts photos with the #WarbyParker tag. Nike is similarly making good use of Instagram, with a myriad of specific accounts for users – consumers – to interact with.

brands and instagram example

Clearly, Instagram is a great avenue for brands to reach buyers, something Facebook has some experience with. Since launching the Open Graph, the way Facebook is going about marketing is through trying to make it a seamless, natural part of its environment. Sure, there are sidebar ads, logout ads, and, now, mobile ads … but most of these have been a part of Facebook’s structure for a really long time. Throwing this type of content into the Instagram mix simply doesn’t make as much sense.

Now what does make sense are tools like brand pages, promoted hashtags, and deals. Facebook could offer premium accounts to brands, wherein they could then pay for promoted hashtags and accounts (yes, like Twitter), making them more visible to users. They could also allow these businesses to run deals for users who post photos where they’ve checked into the location. There are a lot of unique opportunities here that aren’t just straight-up ads in our Instagram photo stream.  

But maybe I’m just being optimistic. If there’s anything we’ve learned recently, the user experience is absolutely, always on the chopping block. 


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Plants Vs. Zombies, Diablo III devs’ new studio acquired by Valve

Diablo 3

Valve has added another studio to its stable of developers. Star Filled Studio, co-founded by two of the minds behind Diablo 3 and Plants Vs. Zombies, was acquired by Valve just weeks after the studio opened for business.

Most independent studios need to finish and release a successful game before they become an acquisition target, but not every studio has the pedigree that Star Filled Studios has. That’s likely why the company was snapped up by Half-Life creator and Steam overlord Valve well before the studio had even finished a project.

Star Filled Studios co-founder Tod Semple revealed that the studio had been purchased by Valve like so many professionals do these days: By updating his LinkedIn profile. “My recent startup was acquired by Valve and we are opening a new office on the San Francisco peninsula,” wrote Semple.

Semple indicated in September that he and Jeff Gates, his partner at Star Filled Studios, were meeting with Gabe Newell at the headquarters of his growing empire. “Jeff and I are flying up to Seattle today,” wrote Semple on his blog, “We are going to go visit Valve and check out all the cool stuff they are working on and see if there are any business opportunities. I’m pretty excited about this trip!” It turned out the opportunities available were more substantive than he expected.

Both Semple and Gates have impressive track records in the video game industry. Gates was one of the people responsible for starting up Paypal back at the turn of the century. He also created the unicellular introductory mode in Maxis’ divisive Spore, worked on Diablo III during its prolonged production at Blizzard, and was one of the minds behind PopCap’s Plants Vs. Zombies.

Semple worked alongside Gates on Diablo III during the middle of last decade. After working on Star Wars: The Force Unleashed at LucasArts, he reunited with Gates, working as the programmer on Plants Vs. Zombies.

The enormous success of Plants Vs. Zombies is no doubt the source of Valve’s interest in the duo. Their game helped PopCap Games’ revenue break $100 million for the first time back in 2010, which in turn made that studio an acquisition target for Electronic Arts. EA paid a reported $1.3 billion for the company in 2011, and Semple stayed at EA through the transition before founding Star Filled Studios in September.

Prior to the Valve buyout, Semple and Gates were looking to hire an artist for their studio. Now they will be able to avail themselves of one of gaming’s most creatively potent talent pools around. It will be very interesting to see what they produce.

Soure: GamesIndustry International


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Elite: Dangerous developer lays off 6 percent of its staff

Elite: Dangerous

Frontier, the developer behind the long-awaited reboot of the Elite series, laid off 14 people last Friday, claiming their roles at the company were "redundant."

When UK-based games developer Frontier announced plans to revisit the long-dormant, fan favorite Elite series, people lined up to donate to the firm’s Kickstarter. As of this moment, the fundraiser for Elite: Dangerous has raised £784,850 (a little over $1.27 million USD), and has 18 days left to pull in the remainder of its £1,250,000 goal. You’d think that at a time like this the company would be gearing up to put all that money toward the development of the game; investing in better technology, hiring new staff, that sort of thing.

Unfortunately, you’d be completely wrong. Instead, Frontier is laying people off.

As of 6PM on Friday, December 14, roughly 6 percent of Frontier’s staff received notice that they were no longer employed with the company. This morning, Frontier managing director David Walsh confirmed the layoffs to Eurogamer, saying that the roles occupied by these 14 people were redundant, and that the company plans to hire other people to better balance its developmental skill set.

“Frontier regretfully has given a total of 14 people (from a staff of 233) notice that their roles are redundant, across art (9), animation (3) and audio (2) disciplines,” Walsh stated. “This is due to the changing mix of skills requirements for our current and future projects — it is not a reflection on the company’s prospects, which remain healthy.”

Okay, that’s understandable, but isn’t it still a bit Dickensian to lay anyone off 11 days before Christmas? Walsh claims the dismissals were an effort to ensure that these employees would be able to find new employment as quickly as possible.

“Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible,” Walsh said.

Whether you believe Walsh or are currently hoping that he’s visited by a trio of spirits on Christmas Eve is a matter of personal opinion, but it does seem inarguably odd that the company would only realize and act on these redundancies once it neared its Kickstarter goal. Whether they will have any impact on the eventual quality of Elite: Dangerous is anyone’s guess at this point, but that’s really beside the point. 14 people are now out of a job in what is supposed to be the most jolly time of the year. We wish them luck.


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Google Nexus 7 sales to surpass 1 million this month, supply chain sources say

Android 4.1 Jelly Bean logo and Nexus 7

Sources in the Nexus 7's supply chain have reportedly said that the tablet will surpass 1 million units in sales this month.

Google’s Nexus 7 is undoubtedly one of the most popular 7-inch tablets on the market, and sales are expected to remain high for the final quarter of 2012. According to DigiTimes, sources in the tablet’s Tawian-based supply chain have said that the slate is projected to sell well over 1 million units in the month of December.

This million mark is no stranger to the Nexus 7; it’s a milestone we’ve heard more than once when it comes to the smaller sized Jelly Bean tablet. At the end of October Asus revealed that Nexus 7 sales had been hitting just under one million units per month. To be exact, previous months had seen sales of up to 700,000 and 800,000, as DigiTimes reports. While it remains unclear exactly how many tablets will be sold during the last month of 2012, this projection paints a picture of strong and consistent sales overall.

Google now offers its 7-inch tablet in a 32GB storage capacity with HSPA+ and AT&T coverage in addition to its previously released 16GB and 32GB models that only offer Wi-Fi connectivity. This Nexus 7 rendition was announced just as Google unveiled its latest additions to the Nexus family: its Nexus 4 handset and Nexus 10 tablet. Both devices were quick to sell out on launch day back in November, and availability has been shaky ever since.

While Asus and Google saw a successful Nexus 7 launch, sales aren’t exactly up to par with Apple’s tablet offering. On the iPad Mini’s launch day alone, Apple sold a total of 3 million iPad units, according to the Associated Press. Apple also dominated Black Friday sales with its line of iPads, as the Cupertino, Calif.-based company managed to claim 88.3 percent of tablet sales the day after Thanksgiving, reports Fortune.

Although Android accounts for an overwhelming portion of the mobile marketplace, data shows that most mobile Web traffic comes from iOS devices. Despite these statistics, Google’s Nexus 7 does appear to be the tablet of choice for Web journalism platforms. On Tuesday the Financial Times announced that it will be offering a free Nexus 7 tablet with each one year subscription in the U.S. Last week, U.K. newspaper The Times revealed that customers would get a discounted Nexus 7.


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The Mini Paceman John Cooper Works leaked before its official release

Mini Paceman JCW

Bucking modern automotive trends, Minis keep getting bigger, heavier and more fuel-thirsty. The latest in this prodigious power progression is the Paceman John Cooper Works.

Mini, much like Porsche, has been keen to continue its iconic bodylines in each of its models with little change. Unlike Porsche, however, Mini seems to have been forced to get questionably clever with some of its newest models due to its arguably limiting design. Take the Paceman, for instance. Based upon the massive four-wheel drive, four-door Countryman, the Paceman is a bulky Mini coupe available in both front and all-wheel drive. Having just debuted the Paceman at this year’s LA Auto Show, Mini wasn’t ready to release its high-octane version: the Paceman John Cooper Works.

To our delight, however, the Paceman JCW was leaked well in advance of its official unveiling. Looking every bit the part of a JCW Mini, the Paceman has been given extended side skirting, larger tailpipes, and a John Cooper Works badge.

Mini Paceman JCW interior

The big differences of the JCW version lie under the hood. Final power numbers are not yet known but Autocar is reporting that the JCW Paceman features the same turbocharged 1.6-liter inline four-cylinder engine that is found in the Countryman Cooper S. Power, however, is supposedly up 34 horsepower and 30 pound-feet of torque for a total of 249 horsepower and 237 pound-feet. The powerful four-cylinder will be mated to a six-speed manual transmission.

The Countryman Cooper S will make a 0-62 run in 7 seconds and onto a top speed of 140. We can only presume, however, that the Paceman JCW will be a bit quicker given its diminished stature.

Mini Paceman JCW side

What makes the Paceman stand out from the rest of the Mini lineup is its new color LCD screen in the center of the dash, where previous Minis featured an analogue speedometer. The standard Paceman is a hip and youthful progression of the ever-growing brand. The John Cooper Works version adds some additional testosterone into the Mini Paceman mix.


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Thursday, December 20, 2012

Gifts of Holidays Past: How Nintendo 64 brought my mom and I together

Gifts Of Holidays Past: Nintendo 64

Most may see this plastic toy as a piece of their technology past, but the gaming system was the glue that kept my family together in light of immigration, assimilation, and cancer.

Standing in the middle of the airport, I couldn’t understand why my cousins were sobbing uncontrollably. They didn’t do this when I visited Tokyo a few months earlier, or Hong Kong the year before. What was so terrifying about me taking a trip to America?

It was a month into my “visit to New York City” when my mother enrolled me in a local public school and I realized I wasn’t going home any time soon.

I moved to America from Bangkok in 1999; I was nine years old and it was two and a half years since my father had passed away from lung and liver cancer. We came here because my dad always dreamed my older brother and I would get an American education and become more than retailers in a Thai mall like he and my mom were. At the time, my English skills didn’t go beyond “Hello, my name is,” so when it came to finding friends, it was a matter of whoever liked playing cards the most (spoiler alert: fourth graders were too cool for cards – and foreign languages).

After my first five months in public school, my brother and I were placed in private school in order to extend our student visas. I began seeing much less of my mom, who had to work 19 hours a day to pay tuition and provide for us. The only time I saw her was between 6 and 7 in the evening, when she came home from her day job at a Fifth Avenue jeweler and made us dinner before heading to her night job as a waitress at a Thai restaurant. Because I was young and didn’t understand the sacrifice she was making, and because she never explained anything to us, I began to resent her when she wouldn’t walk me to school or take me to the mall on the weekend. What could be more important than spending time with me?

I vented in my journal how much I hated her for the sudden “abandonment.” Hate. It’s such a strong, malicious word. When my brother found said journal hidden under my pillow, he made me burn the page so our mom would never see it.

By Christmas, I was assimilated enough to know that I had to have a Nintendo 64. Everyone in school talked about how awesome GoldenEye was, and how Super Mario was the shit. I might not have been able to gossip about our math teacher, but I was desperate for something – anything – to have in common with my classmates. I remember the look in my mother’s eyes when she told us she couldn’t afford a Nintendo, as if she’d let us down yet again.

Two months later, she managed to find us hand-me-down system from one of her coworkers, whose kid had already moved on from the 64 to the Sega Dreamcast. My mom got the kid a new game, and she got a hand-me-down Nintendo in return. Dear Dreamcast kid, I hope you’re still playing Seaman because your dad made the worst mistake of his life. My mom did the opposite.

Natt and her Mom in Hong Kong 1997

The Nintendo 64 provided a sort of solace I never knew I wanted. When I was stupidly hating my mom for denying time with me, I sought comfort in a round of Super Smash Bros. I practiced my English on Hey You, Pikachu! and considered it successful when that little yellow rat picked up the objects I told it to, or moved left and right as I directed. Paper Mario was the main reason I rushed to do all my homework – so I had time to finish the newest level before bed. When I got to school, I had something to chat about with my newfound American friends. I no longer felt like an outsider; they no longer looked at me as the alien.

The last game I bought for my Nintendo 64 was Pokemon Puzzle League. My mom is a huge puzzle gamer (to this day, she’ll still kick anyone’s butt at Tetris), so I thought we might spend time playing it together. Still, her job schedule didn’t allow it. I was used to her rejections at this point and learned to be content with entertaining myself.

Things seemed to be normal as new normal can be until the summer of 2003. I went into Elmhurst Hospital for a yearly checkup, and by then I knew how it went: The doctor places a funny circle with ear pieces attached to it on your chest and asks you to take a deep breath; you tell him you have no food allergies, he sticks some weird lights in your ears, and you leave with a lollipop. Instead, the doctor pressed his hands against the left side of my stomach and scrunched his eyebrows, asking if my diet changed recently. Then he referred me to the ultrasound department.

Three hours, one ultrasound, and one CAT scan later, I was strapped to a bed and rolled into an ambulance. The blaring van took off as my mom and brother watched and I was whisked away to the pediatric oncology department at Mount Sinai Hospital. I soon learned I had stage 2B pancreatic cancer, and that I would need surgery to remove the five-pound tumor that had engulfed my pancreas and other lymph nodes.

Natt and her Mom: 1999Heartbroken and in fear of losing another family member to cancer, my mom quit her job to be by my bedside for the two-week recovery period. Every time she felt like crying, she walked out of the room to make phone calls to my aunts and uncles. She couldn’t stand to cry in front of me, her 13-year-old daughter, because she thought I would be scared. I wasn’t. When you’re a kid and don’t know the value of life and all that’s ahead, you’re fearless.

When I woke from surgery, to my surprise, a Nintendo 64 system had been wheeled into my room. I was the oldest kid in that department, and Mount Sinai let me keep the system until I was ready to go home. Naturally, my brother brought in all my favorite games from home, including Pokemon Puzzle League.

In the early days following surgery, I drifted in and out of a painkiller-induced haze. But I remember seeing my mom punching buttons, trying figure out the Nintendo controller so she could complete the Hard level of Pokemon Puzzle. When a nurse came in and laughed at a grown woman working so diligently on a Nintendo game, she responded that she needed to learn the game so she could play it with me during my recovery.

And we did. For two hours straight, we’d watch those little colorful gems twitch, turn, and disappear, and challenge each other to get better scores than the last game. When it came time for me to go home, my mom apologized for not being there as much as she’d like and promised to find time when things got better financially.

In 2005, I sold my Nintendo 64. By then, it had done nothing but collect dust because I was always at my friend’s house playing her brand new Playstation 2. I still regret the moment I packed the set and sold it at my local GameStop, walking away with a mere $100 dollars in credit. I remember returning to that GameStop to find my exact cartridge of Pokemon Puzzle League on display in the window, and I knew it was mine because the high score was always “NattG” or “Mom.”

Although the system and those games are no longer available for visitation, the fond memories will always remind me that gadgets can sometimes bring people together. In New York these days, it seems like we’re increasingly plugged in and removed from the world around us, but that Nintendo 64 connected me to a whole new country. More importantly, it connected my mother to me.


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Holiday gift guide for rugged hikers, campers, and the outdoors-obsessed

Outdoorsman header holiday gift guide holiday 2012

Those who love the outdoors know how to battle against nature's elements, but you can help make their lives a bit easier this holiday season with these awesome gear.

If you have a friend with passion for the outdoors, they probably think they have all the gear they need, which is where you come in. We’ve dug up gifts they probably would overlook if not for you, and we bet you’ll be the first person they call when they get back from their next trip. Who knew their outdoor life would be made so much easier by gadgets like this? You did.  

Instead of sending your friend off to the mountains with some dried beef jerky and gatorade, the BioLite Camp Stove will allow for a fresh cooked meal – all while using fan power to charge any mobile device. The tiny stove is portable and great for small groups who want more than just marshmallows around a campfire by the end of the hike; it can boil a cup of water in just two minutes, and fires up a skillet in no time. For more info, here’s our review of the BioLite Camp Stove.

So your friend wants to go on that camping trip to disconnected to our very wired world. That’s perfectly okay, but he or she should also be prepared in case of emergencies. The SpareOne Emergency Cellphone is an ultra-basic phone with no data or text messaging plan, so your friend doesn’t need to worry about being bothered by email, Facebook, or Twitter. It’s used for one thing and one thing only: getting help when help is needed.

Any camper knows it can be tough to peel yourself out of a toasty sleeping bag on a cold morning in the woods, so Poler solved the problem with its Napsack: don’t leave the sleeping bag. 

The Poler Napsack is a wearable sleeping bag that somehow manages to be cooler than a Snuggie. The water-resistant fabric helps the Napsack act as an overcoat, complete with a hood, arm holes, and pockets to fit mobile gadgets dearest to the wearer’s heart. Comes in four fun colors.

The era of the Swiss Army Knife may be over, but not everyone wants to carry a big, bulky Leatherman with them when they go for a hike. The Quirky Switch pocketknife is designed to be modular so your friend can change and adjust the tools as needed, from screwdrivers to can opener to magnifying lens and magnet. It’s essentially a one-stop-shop for all things tools-related.

 Being outdoors means spending a lot of time on foot. Help your friend brace for winter with the ThermaCell Heated Insoles, designed to keep shoes toasty warm for five consecutive hours. They come complete a remote that controls the intensity, and make winter hikes a breeze. 

There’s no telling what sort of camera-smashing scenario you’ll friend is likely to find him or herself needing to take a picture in, so may we suggest a camera that can take it –whatever “it” is? We reviewed the Olympus Tough TG-1 iHS and can attest to this little gadget’s ability to last through an underwater photography session or a drop in the snowy mountains. The Olympus Tough cam also takes photos that rival the qualities of many DSLRs – all for a non-DSLR pricing.

If you’re looking for the outdoors equivalent of those commercials where someone gets a car as a gift, look no further than the two-meter The North Face dome tent. This eight-person sleeper features a living space of 125 square feet, dual doors, interior canopy loops, two exterior windows, and a chimney vent to keep fresh air circulating. Also, have you seen how this thing looks? It will make your friend the coolest camper in the forest. Whether or not bears will come knocking is obviously none of your concern.


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Street Fighter X Mega Man released as Mega Man NES games hit 3DS

Mega Man 11

Mega Man's been throwing fireballs since the early '90s, but today marks the first time he can ever thrown down with Ryu. Street Fighter X Mega Man hits the web as Capcom announces a new slate of re-releases, but the series remains in limbo.

As promised, Capcom extended an olive branch to fans of its quarter-century old action series Mega Man on Monday morning, giving an official publisher-release release for the fan made Street Fighter X Mega Man. Seo Zong Hui, the man behind the new downloadable, wanted to make a fitting tribute for both of Capcom’s series that turned 25-years-old in 2012, pitting the diminutive Mega Man (or Rockman for Japanophile purists) against eight world warriors from Street Fighter. Each fighter, including the original fireball thrower Ryu and relative newcomers like Street Fighter IV’s C.Viper, wait at the end of platforming stages styled after the original NES Mega Man games, much like the last Capcom-developed Mega Man game, 2010’s PSN/XBLA/PC/Wii release Mega Man 10. The game is free of charge.

Capcom also announced that it would be offering fans of the series some additional downloadable titles, albeit for tidy sums of cash. Starting Dec. 27, Capcom will start releasing the Mega Man 1 through 6 on the Nintendo 3DS eShop in the US. The NES games have already hit the eShop in Japan and Europe, but now Americans will be able to slowly enjoy those games over the next year. Mega Man 2 will follow on Feb. 7 and the others will be released bimonthly throughout the year under the guise of a prolonged 25th anniversary celebration for the series.

There is a pattern within these releases: Each of them cost Capcom nothing to distribute or develop. Hui actually developed Street Fighter X Mega Man for his own edification. “I wanted some practice with game programming, so I decided to make something for practice,” Hui told Kotaku recently, “I managed to find some images online for Mega Man, and made something from it just for programming practice. At the that time, 8-bit pictures were popular so I made some gifs of Street Fighter in the same style to test the response from the community and used Ryu as a test on the game engine I was building on. The results were great so I decided to continue working on it.” Ultimately Capcom didn’t need to put any effort or resources into the game’s creation. A low risk way to keep the brand around.

Capcom Japan’s unwillingness to recommit to one of its most famous series persists in the wake of series creator Keiji Inafune’s abrupt departure from the company in 2010. Multiple Mega Man projects, including the ambitious free-to-play, community based MMO Mega Man Universe where people could create their own Mega Man levels and characters, were unceremoniously cancelled following his resignation. Pride, not profits, seems to be keeping the series down.


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Steam Community Marketplace enters beta testing

Valve Software has announced that it's player-driven Steam Community Marketplace has now entered public beta testing, allowing players to buy and sell in-game items and create their own virtual economy.

 Team Fortress 2 hat

When Portal creator Valve Software first debuted the Steam digital distribution service in 2003, it was a relatively simple online store in which users could purchase Valve’s games without leaving the comfort of their own homes. In the nine years since that time however, Steam has grown into something more. Now Steam users have a wealth of social networking options to help them connect with other gamers. Likewise, if you require producivity software to help you make a game, you’ll find a growing wealth of such programs available for download via Steam.

This morning Valve added a new facet to the options its service offers by pushing the Steam Community Marketplace into open beta testing. As its name would suggest, the Community Marketplace is a player-driven item exchange service that allows users to “expand the Steam Economy beyond trading.” In layman’s terms, this means that items earned within select Steam games can now be bought and sold using funds found in a player’s Steam Wallet. If you’re unfamiliar with how Steam works, the important thing to keep in mind here is that those aforementioned funds are generated by forking over real-world cash to Valve. Previously this money was used mainly for purchasing software through the digital distribution service, but now it can be used to equip your favorite in-game character with new hats, weapons and whatever else Valve decides should be a part of the Steam Economy.

While this kind of item exchange isn’t entirely new to Steam, this is the first time that players will be able to trade real money for virtual goods. Previously players were able to trade items for other items straight up, but by adding a monetary component, Valve hopes to vastly expand the scope of the Steam Economy. “With over a half million trades made every week, the trading system has been very successful,” said Valve software engineer Tony Paloma. “Extending game economies beyond trades and giving players a way to turn gameplay into funds for new items and games is a key component for moving that success forward.”  

As with other additions Valve has made in the past to its Steam service, the firm is slowly rolling out its Community Marketplace to the games its service offers. At the moment the Community Marketplace only works with items found in Valve’s own Team Fortress 2, but the company plans to add Marketplace functionality to other titles just as soon as it can work out all the bugs in its current incarnation. Long-time Steam users will recognize this plan as similar to the one Valve used to roll out the now-infamous in-game hats (pictured above) that permeate a surprisingly large number of Steam-distributed titles, though obviously the company is being more cautious about rolling out this initiative as it could directly impact the bank accounts of the company’s userbase.

If you find yourself suddenly interested in paying real cash for fictional items, you can find full details on the Steam Community Marketplace at the service’s newly-published FAQ page.


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Printing large digital photos the right way

Want to print your digital photos as large as you can? Follow these steps to ensure the highest quality.

So you want to print the digital photos you took with your camera, and you want to print them nice and large. Heck, maybe you want to blow them up and turn a blank wall into a mini gallery. Before you start printing, you need to make sure your images are suitable. Here are a few things to keep in mind.

Just because an image looks sufficiently big onscreen doesn’t mean it’ll translate the same way on paper. A 2-megapixel-resolution image, for example, will only go as large as 4 x 6 while keeping the best quality intact, even though that image might look great on your monitor. If you try to print an image larger than allowed, you’ll get something that’s pixelated and unusable.

It’s easy to determine the number of megapixels of an image and how large you can print it. First, find the dimensions of the image. You can find that through a program like Adobe Photoshop or the properties menu of the image file. Next, multiply the height and width, and you’ll have the answer. For example, an image that measures 4608 x 3456 equals 15,925,248 (in pixels), which is roughly 16 megapixels (one megapixel equals one million pixels).

Now, to figure out the print size, divide the width and height dimensions by 300. Why 300? That’s the number of pixels per inch (ppi) (also a type of resolution) that’s suitable for high-quality printing. From our last example, a 4608 x 3456 image will yield a 15 x 11 print. A 640 x 480 image then, well, you can forget about printing it larger than 2 x 1 inches.

Some places may refer to ppi as dots per inch (dpi). Although they are technically different, many places use them interchangeably. It’s a confusing topic, but just remember to keep it at 300 where you see dpi or ppi; if your image has a 72 dpi resolution, you will need to increase it with photo editing software (make sure you deselect the “resample image” box). If your software doesn’t offer such fine-tuning (some just offer “best” or “normal” as options), just remember the math we mentioned and you’ll know how large you are supposed to go.

If you are willing to sacrifice a bit of quality in order to gain a larger print size, you could cheat and lower the resolution, but check the final print quality to see if it’s to your liking. The lower the resolution, the larger the print size, but quality suffers.

So, you can see why megapixels matter. Simply put, the larger the megapixel, the larger you can print your images.

You can set your digital camera to record in various sizes from large to small, or high to low. Some will even shoot high quality, uncompressed RAW images (versus the standard compressed JPEG). Saving your photos as small as possible takes up less room on a memory card, but with high-capacity memory cards available for cheap, why would you? Use all the megapixels your digital camera can muster. As we just mentioned, the more megapixels in an image, the higher the resolution, the better the photo will look.

Photo editing software like Adobe Photoshop let you resize an image. It’s fine to make a photo smaller, but you should never use this feature to make a photo larger. Doing so will only turn your photo into something heavily pixelated.

There is software, however, that’s specially designed for photo enlargement purposes. One is SmillaEnlarger, an open-source application that’s available for free. It has many happy users, so give it a shot. It won’t cost you anything to experiment.

If you have a flatbed scanner or if there’s one built into your multifunction printer, you could enlarge an image by scanning it. This is ideal for enlarging old photographs or digital images that are too low-res. Before you begin the scan process, adjust your settings to scan at 600 dpi and save it as a less-compressed TIFF file (versus JPEG). You now have a higher-resolution image that you can print larger than the original.

If you are enlarging a digital image, print it out first at the highest resolution and at the maximum size (see above) on good quality paper, and then scan it.

Okay, this might be the lazy way to enlarge a photo, but it’s convenient and practical, especially if you don’t have the equipment to do it at home. Plus, it’s handy if you want to print a photo larger than what your home printer can output (large-format like a poster or canvas print, for example). Whether it’s your local Costco, Walgreens, or FedEx Office, or an online service like Shutterfly or Snapfish, you should make sure the image file you’re give them is at the highest quality.

Share your photo printing tips in the comments.


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Wednesday, December 19, 2012

Dig the CataCoffin: A Casket With A Sound System To Die For

The CataCoffin features a sound system so morbid, it deserves at least four terrible puns.

 A coffin and grave may be  one’s final resting place for eternity, but that doesn’t mean it has to be one of deadly silence.

This week we  dug up a story about a coffin that included a built-in sound system. While it costs about $30,000, it’s probably the last music system that the dearly departed would ever need.

The CataCoffin features a three-speaker Catacombo sound system that might not be loud enough to wake the dead, but it’s still worth trying.

This high-tech solution for those who (let’s be honest) won’t really appreciate it involves putting a 2.5Ghz Intel core processor within the so-called CataTomb tombstone. It includes an upgradable music server with a 4G connection that wirelessly delivers the tunes to the CataCoffin six feet under, while a 7-inch display on the tombstone notes what song is currently being played down below.

The sound system includes a couple of two-way front speakers with 4-inch midbass drivers and even an 8-inch sub bass element for bass so low, its subterranean. Might as well crank it up; we don’t think there will be any complaints from the neighbors.

The CataPlay application provides a link from Spotify to allows users – living users that is – to keep the play list up to date. We’re thinking that this could include covers of the deceased’s favorite songs, or those musical guilty pleasures 0ne wouldn’t want to be caught dead listening to.

What’s next? An eternal Netflix account for movie buffs?


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Twitter begins testing tweet archive downloads with select users

twitter

Twitter silently started testing the highly anticipated tweet downloading feature that CEO Dick Costolo has repeatedly promised, but the feature appears to be running into problems already.

It’s finally here, the feature that many of us have been waiting for: Twitter has started rolling out the option to download your full history of tweets, all the way back to your very first one.

Twitter user @Philsophy found the feature the feature, according to TheNextWeb. At the moment, however, it apparently isn’t available to all users. In case you are one of the lucky first few users to have the feature turned on for your account, you can find out by browsing to your settings page. Look for a link to “Your Twitter Archive.” There, you can click on an option download your tweets. Twitter will send you an email notifying you of your request along with a zip file of the tweets attached in HTML form. Based on blogger Navjot Singh’s experience, the HTML file opens up a calendar-like interface that displays the archived tweets, which you can search through by month, as shown in the screenshot by Singh below.

Despite the pressure on Twitter’s engineers, Twitter CEO Dick Costolo appears to have pulled through with his promise, which he reiterated last month during a speaking engagement at the University of Michigan’s Ford School of Public Policy. At the time, Costolo said, “Now, again, once again, I caveat this with the engineers who are actually doing the work don’t necessarily agree that they’ll be done by the end of the year, but we’ll just keep having that argument and we’ll see where we end up year end.”

Until now, users have only the option to download up to the 3,200 most-recent tweets using third party services, like TweetDownload.net.

Twitter confirmed with us that they were testing the archive downloading feature with a “small percentage” of users. But it appears that the social network is already under a heavy load. Twitter is having trouble rendering its pages, which were regularly crashing at the time of this writing.

twitter service trouble dec 16

Twitter declined to say exactly what was causing the page load problems. But Costolo warned during his speech that Twitter wasn’t built for searching and distributing archives: Searching through an archive using Twitter’s user database “would be so slow that it would slow down the rest of the real-time distribution of things,” he said. And it looks like this is exactly what was happening.

If the site in fact has been slowed down due to testing the archive download feature among just a few users, this would likely mean that the Twitter Archive functionality won’t be ready for prime time before the New Year rolls around.


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EA falls from NASDAQ-100 Index

EA logo

NASDAQ has issued its annual NASDAQ-100 Index and games publisher EA is no longer a member.

Each year the NASDAQ stock market compiles a list of the top 100 non-financial companies in the world based on criteria not limited to, but heavily dependent on, a company’s fiscal performance over the preceding 12 months. Last year both EA and Activision were on the list. This year only Activision made the cut. The reason?

Where does one start?

Perhaps it was the 40-percent drop experienced by EA shares since December of 2011. Or maybe it was the perceived failure of BioWare’s Star Wars: The Old Republic, a big-budget MMO that was supposed to supplant World of Warcraft as the king of the genre, before the publisher changed course and decided the game should instead adopt the free-to-play business model only a few months after its debut. Then again, maybe the NASDAQ officials are just huge basketball fans miffed that EA canceled NBA Live ’13.

Whatever the reason, at least EA can take solace in the fact that it’s among good company. Other notable firms dropped from the NASDAQ-100 include Netflix and RIM (the company behind the archaic yet surprisingly ubiquitous Blackberry).

Though NASDAQ isn’t in the habit of explaining each of its ranking decisions directly, NASDAQ executive vice president NASDAQ John L. Jacobs did offer a catch-all statement to explain the rationale behind this year’s Index. Most of it is congratulatory toward those companies new to the list, but it does include the following:

Our objective re-ranking process ensures the NASDAQ-100 remains a relevant investable index that is the underlying benchmark for about 7,100 products in 22 countries with a notional value of about $1 trillion.

Further, Jacobs claims that all companies on the list must comply with NASDAQ’s established guidelines for the NASDAQ-100 Index (and that those not on the list are not in compliance). A full list of those guidelines can be found on NASDAQ’s website, though it does little to explain specifically why EA fell from grace. 

What does this mean for EA? Well, the NASDAQ-100 is a list designed to highlight the 100 best companies to invest in in any given year. If you slip from the list, your firm is less likely to receive crucial investment money. While we doubt EA is going to face bankruptcy as a result of this decision, it’s certainly not great news for the publisher. Hopefully it can use this black spot as motivation to do better during the course of 2013.


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Lexus discontinues production of the LFA supercar

Lexus LFA

Landing a hard blow for millionaires everywhere, Lexus kills the LFA and dreams of a convertible version in the process.

First introduced in late 2010 as a 2011 model, the Lexus LFA had a difficult life, despite being one of the most heroic technological efforts ever put on by Toyota. Although it had a limited run, the LFA never sold as well as its other supercar rivals. Unfortunately, Lexus has finally given up on its supercar and it shall be no more. Autocar is reporting that the last LFA ever built is a white Nürburgring model.

Powered by a 4.8-liter V10 engine producing 552 horsepower, the LFA had an asking price of $375,000. Although the sticker price was high compared to the Nissan GT-R at $97,820, Lexus was only breaking even at that price, as research and design had been so costly.

Hand-built for two years, only one LFA was built each day — up to 20 per month — by Lexus’ most skilled technicians. The announcement not only brings the LFA to an end but also extinguishes hopes for a convertible version, which had been displayed in concept form only.

The final Nürburgring packed-equipped LFA featured 10 more horsepower than the standard LFA, a recalibrated transmission, a special front splitter, lightweight alloy wheels, and adjustable suspension. All of these changes were based upon the LFA race vehicles, which participated at the 24 Hours Nürburgring.

Despite the end of LFA, rumors are spreading that the engineering masters over at Lexus might try their hand again at a supercar with the LFA II. Next time, however, maybe they’ll add a bit more panache and lunacy to the mix so that it might better compete with the Ferraris and Lamborghinis of the world.


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Pint-sized Raspberry Pi PC launches its own app store

Raspberry Pi's new app store could help encourage programmers, young and old, to keep learning and experimenting.

The Raspberry Pi Foundation has just launched a store for programmers to sell software, games, tools, and applications designed for the foundation’s tiny computers. For those unfamiliar, Raspberry Pi is a computer the size of a credit card that the founders want to use for teaching kids programming. The computer is little more than a USB port, RAM chip, and ports for video, audio, and HDMI. Just hook up a keyboard, mouse, and montior and you’re off.

The founders of the foundation, members of the University of Cambridge’s Computer Laboratory, realized that compared with the dot-com age of the 1990s, students in the 2000s were unlikely to have serious programming knowledge as computers got more advanced and more expensive. They wanted to create an inexpensive PC that could boot into a programming environment easily and wouldn’t break the bank. Raspberry Pi now has two models, one that costs just $25 and one that costs $35. 

According to the Raspberry Pi Foundation, ”the Pi Store will, we hope, become a one-stop shop for all your Raspberry Pi needs; it’s also an easier way into the Raspberry Pi experience for total beginners, who will find everything they need to get going in one place, for free.” IndiCity and Velocix assisted with the Pi Store, which is offering 23 free titles at launch. 

There is an active programmer community that has grown up around Raspberry Pi, and the charity’s leaders said they hope the Pi Store will offer a place for those people to share their creations with a broad audience. In fact, they are encouraging the winners of the Summer Programming Contest to put their creations up on the store to earn a little pocket change. Developers can put their work up for free or as paid downloads, but even the free works will have a tip jar where fans of a particular piece can give a donation to the creator. The store could also make it easier for new programmers to dive into using the pint-sized computer. 

Image via Gijsbert Peijs


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YouTube rolls out YouTube Capture, a standalone video recording and editing app

youtube capture

YouTube has unveiled its own standalone video recording and editing app called YouTube Capture, which we found offered rudimentary editing tools, but was dead simple to use.

Today, YouTube introduced its first standalone mobile app, a point-and-shoot video recording and light editing app exclusively for the iPhone and iPod Touch called “YouTube Capture.” Now just about anyone can easily record a YouTube video without the expensive gear that amateur and professional videographers tend to carry around.

Since video editing programs like Final Cut Pro or Adobe’s Premiere Pro are expensive, complicated beasts to master, YouTube Capture has added some perks to the app to help make your iPhone videos into something that’s presentable, like image stabilization and basic color correction.

We checked out the app and found it to be no fuss way to record, quickly edit, and share videos to YouTube, Google+, Facebook, and Twitter. When you open up the app, there isn’t a traditional landing page that you can access. Instead, it immediately opens up the camera with a red button centered at the bottom of the screen. To the left and right of the record button is the navigation. The gear button in the bottom left corner accesses your settings, while the bottom right button with the iconic YouTube play button opens up all your YouTube videos, those uploaded both before and after downloading Capture.

youtube capture editing

Citing ”Vertical Video Syndrome,” YouTube notes that Capture doesn’t actually allow you to begin recording a video until you tilt your phone horizontally, putting it into “landscape” mode, which prevents your recorded videos from having large black bars on either side of the picture. (You can turn this reminder off in the settings page.) Once you’ve recorded a video, the app opens up a new page where you can add a title, select the social networks you’d like to share your video to, or “enhance” (edit, stabilize, and color-correct ) the video.

If you’re editing a video, Capture enables users to correct the video’s colors automatically, and auto stabilizes the video for those of us with shaky hands. Sections of the video can be “trimmed” at the very ends of the clip. Capture doesn’t allow for full editing capabilities, but it does allow you to clean up your clip.

There’s also an option to add default music to your video from an assortment of “soundtracks,” including Dreams, Electronic, Happy, Melancholic, and many others. These are all free. There isn’t an option to add songs from your iTunes library, likely due to music licensing reasons. Based on our tests, we’d recommend that you add music to a video that has no sound, or else you’re in for a cacophonic mess. The music will overlap with the video’s sound, and right now there’s no way to edit the volume of the video only, although you can edit the volume of the soundtrack.

Video often takes a long time to upload, but you won’t have to worry about the upload process canceling should you navigate outside of the app; Capture will continue uploading behind the scenes.

Capture’s features are quick and dirty, and even simpler to navigate than competing apps, like Givit and Six3. But despite having fewer features than these apps, YouTube Capture is undoubtedly a very real threat in this sector.

Check out YouTube’s promo video for the app below:


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