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Showing posts with label stores. Show all posts
Showing posts with label stores. Show all posts

Wednesday, November 28, 2012

Why Apple stores are raking in bags full of cash, and no one can dupe the formula

Apple retail store profits

Apple's stores are leading the retail industry in revenue per square foot, and none of its competitors seem to be able to crack the code.

Apple’s retail stores are practically holy sites to company’s legions of dedicated fans,  but as it turns out, they’re also the envy of the retail world. According to the latest figures from RetailSails, Apple’s stores lead the retail industry in terms of the money they generate per square foot. And for the first time, Apple is in the top 10 for highest overall sales per store.

Just how is Apple able to perform so much better than other consumer electronics retailers and world-renowned brands? And more important, why haven’t any of them been able to duplicate Apple’s magic formula yet?

RetailSails sales per square foot 2012

According to RetailSails (PDF), Apple Stores generate more revenue per square foot than stores operated by high-end jewelry retailer Tiffany & Company. That would be impressive in its own right – Tiffany & Co. is the leading retail diamond merchant and came in number two in RetailSails’ metrics. But Apple didn’t just beat Tiffany, it trounced the poor jeweler: RetailSails estimates Apple stores pulled in $6,050 per square foot, compared to $3,017 per square foot for Tiffany & Co. Other retailers didn’t even come close. Number three was lululemon athletica, whose stores generated an estimated $1,936 per square foot. Coach and Michael Kors rounded out the top five with $1,871 and $1,431 per square foot, respectively.

“Apple obviously stands out from the crowd, with sales per square foot double that of the number-two chain and more than six times the figure for Best Buy,” said RetailSails founder Josh Ramer, via email. “By combining premium products and revolutionary retail stores, Apple has not only built the most valuable brand in the world, but also an environment that drives shoppers into its stores – 94 million store visitors in just the latest quarter alone, or 19,000 per store per week.”

Adding insult to injury, Apple’s figures are increasing: In 2011, RetailSails estimated Apple’s store revenue at $5,647 per square foot – up seven percent in the last year. And this in a year that marked considerable tumult for Apple’s retail efforts, with the hiring and firing of John Browett as the head of retail operations.

As a rough gauge of success, sales of about $300 per square foot are considered about average for general retailers in the United States by organizations like the International Council of Shopping Centers – jewelers and specialty apparel retailers generally have higher averages. By that measure, one could argue Apple stores are doing twenty times better than the typical shopping mall retailer.

RetailSails sales per store 2012

Apple’s retail success doesn’t end there. For the first time, Apple stores have cracked the top ten for highest sales per store, coming in at number nine with an estimated $51,148,000 earned per location in 2012. That’s still far behind the leader, membership warehouse chain Costco, which RetailSails estimates will pull in $137,170,000 per warehouse in 2012. But Apple is the only consumer electronics retailer in the top ten: The rest are warehouse stores (Sam’s Club, Walmart, Pricemart, BJ’s Wholesale), high-end retailers (Neiman Marcus, Nordstrom) or grocery retailers (Fairway Market, Village Super Market).

It should be noted that RetailSails’ numbers are estimates. Retailers aren’t in the habit of publishing their per-store sales figures, so RetailSails often has to comb through details in earnings calls and investor presentations, press releases, regulatory filings, and even rely on sales information published by competitors – then they try to strip out online and direct-to-consumer sales, franchise revenue, licensing, and other revenue streams to come up with per-store numbers. The company’s 2012 metrics cover more than 200 chains in 15 different product segments. Although its charts are disproportionate (the Electronics Stores bar should be more than twice as long as Luxury, Jewelry, & Accessories Stores, for instance), it provides an idea how other segments are faring:

RetailSails sales leaders by segment 2012

Why are Apple Stores so successful, particularly when compared to other folks trying to sell consumer electronics?

“In 2001, when Steve Jobs and Ron Johnson first decided to open a store to sell Apple products, they didn’t start with a vision to sell stuff,” said Carmine Gallo, keynote speaker and author of The Apple Experience in a telephone interview. “They decided the vision behind the Apple Store would be to enrich lives.”

That approach is borne through in the steps of service Apple outlines for its store employees:

Approach customers with a personalized, warm welcomeProbe politely to understand all the customer’s needsPresent a solution for the customer to take home todayListen for and resolve any issues or concernsEnd with a fond farewell and an invitation to return

It’s easy to notice the clever little acronym, but it’s more important to see what word isn’t mentioned: sell. Apple emphasizes the experience of visiting an Apple store, using Apple products, and letting users see how those products fit into their lives rather than focusing on making as many sales as possible. To that end, Apple store employees are hired more for their personalities than their sales or technical backgrounds, and – unlike many other retailers – they’re not paid on commission. If a staff member at a typical retailer spends an hour with a customer but doesn’t make a sale, that employee will probably get reprimanded. At an Apple store, all that matters is that the customer had a good experience.

It also means Apple store employees focus on products that meet a customers’ needs, rather than pushing items that will ring up the largest sale. Customers ogling a $2,000 iMac might find themselves steered towards a less-expensive model if it’s a better fit; similarly, customers looking at an iPhone or iPad are likely to find Apple employees showing them how the devices can meet their needs rather than scripted selling points. And beyond an initial hello, Apple employees are also willing to let customers try stuff out on their own and make the first move.

Apple Store Grand Central Station Store 2

All these things help explain why customers like Apple stores – others include the Genius Bar, Apple’s One-on-One training sessions, and scan-and-go purchasing with the Apple Store App. But do they explain why Apple stores are so profitable per square foot? Given that Apple stores have been around since 2001, why haven’t other retailers been able to copy the experience and try to beat Apple at its own game?

There are a few other factors to consider:

Few products

A typical Apple store carries hundreds of individual products, from iPhones, iPads, and Macs to headphones, software, and accessories. But the selection is very small compared to consumer electronics retailers, let alone mass-market retailers, whose stores often feature thousands or tens of thousands of individual items. Apple’s tightly-focused product line also enables it to focus its retail experience in ways more generalized retailers can’t match.

No wasted space

If you have a one square-foot store and a million-dollar product, you only need sell one item a year to utterly dominate the RetailSails survey. Apple’s retail stores aren’t exactly diminutive: Two of Apple’s London stores are in the 25,000 square-foot range, and Apple’s recently-opened store in Grand Central Station is about 23,000 square feet – all large by modern retail standards. However, many of Apple’s retail stores are comparatively modest in size, occupying more-or-less ordinary (if high-rent) spots in shopping centers. As of August 2012, Apple had 394 retail locations worldwide; according to Apple, 240 of those are in the United States. Compare that to struggling big-box consumer electronics retailer Best Buy, which has more than 1,100 stores in the United States (omitting several hundred Best Buy Mobile outlets). Comparing the scale of Apple’s retail efforts to Best Buy really is a case of apples and oranges, but some of Apple’s astonishing revenue-per-square-foot is due to Apple operating comparatively few square feet.

Less baggage

When Apple opened its first retail stores in 2001, its main product was the Macintosh — even the iPod just barely existed. The Mac had never dominated the PC industry, and Apple’s presence in big-box retailers like CompUSA and Circuit City were generally failed to show Macs in a good light, or even show them working at all. Part of Apple’s intention with opening its own retail stores was to control the presentation of its products and give a positive experience to customers. It had the advantage of starting from scratch; even if customers were familiar with the Macintosh or other Apple products, none of them had previous experience with an Apple retail store. That’s not true of any retailer hoping to copy elements of Apple’s retail formula: Even if they successfully change their existing retail experiences to be something more akin to Apple, it will take some time before customers forgive or forget the echoes of their previous efforts.

If there’s one company that has directly tried to challenge Apple’s retail strategy, it’s Microsoft, which has opened its own stores in Apple’s image. And in some cases, in the literal shadow of Apple stores.

Since I happen to live in the vicinity of one of these rare Microsoft stores, I recently wandered in to get some first-hand experience and see how they stack up beside Apple’s own.

Microsoft store

Microsoft’s store location is only a few yards from an Apple store, and conspicuously larger, but otherwise the resemblance is startling, down to blue-shirted employees. But it felt vacant, with idle employees and a handful of kids playing with an Xbox Kinect setup. An employee greeted me after I entered, and I said I was curious about the typing experience on the Microsoft Surface. Big smile; the employee enthusiastically led me to one and then proceeded to use it for me, pointing out key elements of Windows RT without letting me touch the device, ask questions, or politely get a word in edgewise. It was a few minutes before we got through the apparently scripted introduction, and I was able to ask if I could test out both the Touch Cover and the Type Cover. The answer was yes, but it was still more than a minute before I actually got to touch a Surface unit. I was able to give the Surface a decent test drive, and I did encounter the slow typing problem in Microsoft Office so many others have written about (but Brent Ozar has a fun video). The Microsoft store employee was witty and answered my questions accurately, but only seemed prepared to ask me if I was already using a tablet.

After I’d finished, I walked down the the Apple Store braced for the worst, because I’ve always found this particular location be overcrowded and noisy. It was. Nonetheless, I was “greeted” immediately, although it was more of a “Hi!,” a nod, and an overwhelmed laugh as the store employee helped a child pick up a dropped toy. Once that was accomplished, I said I was curious about the typing experience on the new iPad mini. “Here, try it!” the greeter said … and just like that handed me an iPad mini. I was less than three feet inside the store, and I’d been there less than 10 seconds. A couple minutes later (child and parent successfully reunited), the employee swung back around, asked what sort of writing I did, if I’d found Pages (Apple’s word processor app for iOS), or if there were particular apps I wanted to try out. I was still barely inside the store.

It turned out my big calloused fingertips didn’t like the iPad mini typing experience any more than being able to out-type the Microsoft Surface. But I know which store made me jump through hoops, and which immediately put the product I’d come to see in my hands.

“What’s easy is mirroring the look of an Apple Store,” said Gallo. “What’s harder is to hire, train, and motivate employees for a transformational customer experience. I hope other retailers improve based on what they’re learning from Apple, but it’s really hard to get the people part right.”


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Barnes & Noble Nook HD and Nook HD+ tablets hit UK stores in time for Christmas

Nook HD and HD+ UK

Barnes & Noble has continued its assault on the UK market with the release of the Nook HD and Nook HD+ Android tablets, sold not only through its own website, but through a series of big name high street retailers too.

Barnes & Noble has expanded its range of hardware available in the UK with the announcement of the Nook HD and Nook HD+ Android tablets. Both devices are being delivered to stores this week, and anyone who pre-ordered the tablets should be receiving notification their device has shipped soon too.

This marks the second Barnes & Noble hardware launch in the UK in as many months, as it released its Nook Simple Touch e-readers in October, which further strengthens the bookseller’s place in the UK, a market where it was almost unheard of until September.

It was during September that B&N signed several important distribution deals, which will see its Nook products reach major stores such as John Lewis, Dixons and several supermarkets such as Asda and Sainsburys. In addition to these high street retailers, Barnes & Noble sell Nook tablets through a new, UK specific website. At this time, the company doesn’t operate any shops of its own.

Buyers looking at the Nook HD will get a tablet with a 7-inch screen with a 1440 x 900 pixel resolution, a dual-core 1.3GHz processor, either 8GB or 16GB of internal memory and a battery that should return around 10-hours of use. The Nook HD has been priced at £159 for the 8GB model and £189 for the 16GB.

Moving on to the Nook HD+, the price has been upped to £229 and £269, depending on whether you want 16GB or 32GB of storage space. Additionally, the screen size is increased to 9-inches and the resolution taken to 1920 x 1280 pixels, and the processor clocks in a 1.5GHz.

In the U.S., the Nook HD starts at $200 and the Nook HD+ at $270, making the UK equivalents £50/$80 more expensive than the current exchange rate would suggest. You can read our hands-on report of both B&N Android tablets here.

Barnes & Noble have sorted the content side too, with more than 2.5 million books available at launch, plus the Nook app store and newsstand too. Then, in December, Nook Video will go live, adding films and TV shows for owners to buy or rent. There’s no information on which studios will be offering their content, with the press release only saying “a broad collection” will be offered.

All this shows how serious Barnes & Noble is about the UK market, however, it’s going to need more than just enthusiasm if it wants to make an impact. Aside from being almost unknown outside the U.S., the Nook HD and HD+ have to contend with the already established Amazon Kindle Fire and Fire HD, the Nexus 7, the Apple iPad Mini and Kobo’s Arc tablet too.

Price-wise, the Nook HD slightly undercuts the 16GB Nexus 7, matches the Kindle Fire HD but has half the memory, and is identical to the Kobo Arc. However its real winner could be the Nook HD+, as Amazon hasn’t bothered to release the Kindle Fire HD 8.9 in the UK at all.

It’s shaping up to be a five-way fight for supremacy in the cheap (or in the iPad Mini’s case, cheapish) tablet market this Christmas.


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Tuesday, November 20, 2012

GameStop shutters 200 more stores as digital distribution redefines the gaming industry

gamestop

GameStop will shed 1 percent of the stores in its global retail network by this time next year, a move that could cause the video game industry to contract even further. It's more likely that trends in gaming will cause GameStop to shrink faster rather than the other way around.

As digital media distribution has boomed over the past five years, retailers like GameStop that used to thrive on the sale of movies, music, and video games on little discs have aggressively tried to lure people back into brick and mortar stores. One strategy during past holidays has been to open up “flash stores,” small convenience retail operations with temporary staff meant to back up the regular stores. The times are changing, though. GameStop isn’t planning on expanding any time soon. In fact, it’s starting to shrink.

GameStop plans to close 200 stores over the next year. While it opened 123 new stores worldwide across 2012, it actually closed 156 stores during the same period. “Net for this year, we expect our total square footage to be down 1 percent,” said GameSpot representative Wendy Dominguez to GamesBeat, “The strategy over the past two years has been to slow growth during the transition period to a new console cycle.”

Since GameStop is the world’s largest dedicated video game retailer in the world, this contraction of its operations could see video game sales take a serious hit. “I think store closures will affect retail sales negatively and ultimately hardware sales,” said analyst Roger Kay of firm Endpoint Technologies Associates in that same article, “Consoles and proprietary games have already suffered from the incursion of freeware, mobile platforms, and even PC gaming.”

Will it really, though, or will the slow downsizing of GameStop’s retail operations simply go hand in hand with the steady decline of physical video game retail in total? As evidenced by the gaming industry’s sales performance between July and September, digital video game sales are rising at a dramatic rate, but not so quickly as to make up for declines in the physical retail market.

Video game consoles and mobile gaming devices are going to continue selling for some time, but there’s simply no way that hardware sales will create the kind of revenue that made GameStop the financial force it was as recently as 2008. Back then GameStop was raking in nearly $10 billion per year, with 30 percent of that revenue coming from used game sales.

GameStop may not be able to maintain a fleet of more than 6,000 stores even with a booming hardware market. Microsoft’s next Xbox, sometimes called Durango or Xbox 720, is expected to be sold for just $99 alongside a subscription fee paid to Microsoft or even a cable company like Time Warner. If the console market transitions to a subscription pay model over the next decade, GameStop may find its operations shuttered for good.


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Tuesday, October 30, 2012

Samsung Galaxy Note 2 hits U.S. Cellular stores October 26

Android Central

U.S. Cellular has announced that the Samsung Galaxy Note 2 will be on store shelves starting October 26 (this Friday), and that tomorrow is the last day for preorder. Those that have already been ordered will be shipping tomorrow.  The timing doesn't come as much of a surprise since Sprint's launch is looking similar. 

You can get a full look at the Samsung Galaxy Note 2 in our review, but here's a quick run-down of the specs. 

Network: 3G: HSPA+ 21Mbps (HSDPA 21Mbps / HSUPA 5.76Mbps); 4G LTE: 100Mbps/ 50MbpsProcessor: 1.6 GHz quad-core processorDisplay: 5.5” HD Super AMOLED (1,280 x 720)OS: Android 4.1 (Jelly Bean)Camera: Main(Rear): 8 Megapixel Auto Focus Camera with LED Flash, BSI; Sub(Front): 1.9 Megapixel VT Camera, BSI; Best Photo, Best Faces, Low light shotGPS: A-GPS; GlonassConnectivity: Bluetooth® v 4.0 (Apt-X Codec support) LE; USB 2.0 Host; WiFi 802.11 a/b/g/n (2.4 & 5 GHz), Wi-Fi HT40; Wi-Fi Direct; mHL; NFCSensors: Accelerometer, RGB Light, Digital Compass, Proximity, Gyro, BarometerMemory: 16/32/64GB User memory + 2GB (RAM); microSD (up to 64GB)Dimensions: 80.5 x 151.1 x 9.4 mm, 180 gBattery: Standard battery, Li-ion 3,100mAh

Anyone interested can pick up the Samsung Galaxy Note 2 from the U.S. Cellular online store here for $299 on a two-year contract. Anyone buying, or is there another carrier that's more viable for you? 

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