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Showing posts with label Community. Show all posts
Showing posts with label Community. Show all posts

Thursday, December 20, 2012

Steam Community Marketplace enters beta testing

Valve Software has announced that it's player-driven Steam Community Marketplace has now entered public beta testing, allowing players to buy and sell in-game items and create their own virtual economy.

 Team Fortress 2 hat

When Portal creator Valve Software first debuted the Steam digital distribution service in 2003, it was a relatively simple online store in which users could purchase Valve’s games without leaving the comfort of their own homes. In the nine years since that time however, Steam has grown into something more. Now Steam users have a wealth of social networking options to help them connect with other gamers. Likewise, if you require producivity software to help you make a game, you’ll find a growing wealth of such programs available for download via Steam.

This morning Valve added a new facet to the options its service offers by pushing the Steam Community Marketplace into open beta testing. As its name would suggest, the Community Marketplace is a player-driven item exchange service that allows users to “expand the Steam Economy beyond trading.” In layman’s terms, this means that items earned within select Steam games can now be bought and sold using funds found in a player’s Steam Wallet. If you’re unfamiliar with how Steam works, the important thing to keep in mind here is that those aforementioned funds are generated by forking over real-world cash to Valve. Previously this money was used mainly for purchasing software through the digital distribution service, but now it can be used to equip your favorite in-game character with new hats, weapons and whatever else Valve decides should be a part of the Steam Economy.

While this kind of item exchange isn’t entirely new to Steam, this is the first time that players will be able to trade real money for virtual goods. Previously players were able to trade items for other items straight up, but by adding a monetary component, Valve hopes to vastly expand the scope of the Steam Economy. “With over a half million trades made every week, the trading system has been very successful,” said Valve software engineer Tony Paloma. “Extending game economies beyond trades and giving players a way to turn gameplay into funds for new items and games is a key component for moving that success forward.”  

As with other additions Valve has made in the past to its Steam service, the firm is slowly rolling out its Community Marketplace to the games its service offers. At the moment the Community Marketplace only works with items found in Valve’s own Team Fortress 2, but the company plans to add Marketplace functionality to other titles just as soon as it can work out all the bugs in its current incarnation. Long-time Steam users will recognize this plan as similar to the one Valve used to roll out the now-infamous in-game hats (pictured above) that permeate a surprisingly large number of Steam-distributed titles, though obviously the company is being more cautious about rolling out this initiative as it could directly impact the bank accounts of the company’s userbase.

If you find yourself suddenly interested in paying real cash for fictional items, you can find full details on the Steam Community Marketplace at the service’s newly-published FAQ page.


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Thursday, August 30, 2012

webOS Community Edition sees first release as webOS Ports' LunaCE Alpha

webOS Community Edition sees first release as webOS Ports' LunaCE Alpha

HP released the webOS 3.0.5 LunaSysMgr component to open source back in late June and worked with webOS homebrew pioneers WebOS Internals to put together the WebOS Ports group to guide development of the Community Edition project. We've seen plenty of what webOS developers have been able to hack into the open source component, but something that normal people like you and me could install wasn't yet available.

Technically speaking, what we have now is something that normal people could install, but it's not something that normal people should install. At least not yet. After two months of work the first alpha releases for the WebOS Ports version of the Community Edition LunaSysMgr have been released as the new LunaCE package that incorporates some of what we've seen unveiled and some new things too.

There's something very important to note: it's an alpha release, so it's guaranteed neither stability nor functionality. We installed it on one of our TouchPads to give it a test drive and it's generally pretty smooth, though it has some quirks (like odd spacing in the dock and issues with PIN locks). If you depend on your TouchPad, it's not something we'd recommend installing just yet, just to be safe. Plus it's good to be able to contribute to the process if you're going to install the LunaCE alpha - it's known to have some bugs, but there are likely others, and the WebOS Ports team needs some first-level testing to make it happen. Don't feel bad if you think you should wait for the beta version, or the release version; there's no shame in that.

So what all does LunaCE offer at this point? Infinite card cycling (reach the end of your spread of multitasking cards, swipe again to jump to the far end), tabbed card stacks (swipe from the edge in a stacked card to see a column of mini cards in that same stack to quickly switch), edge bezel card switching (swipe, slide, or drag in from the bezel to move to the next card - pictured above), and a universal search icon in the title bar, among other things. All of these features are controlled through the latest version of Tweaks, which adds a new section for Luna options.

LunaCE is installable through Preware, but you'll need both access to the alpha feeds and the newest alpha version of Preware. Getting yourself set up in the alpha feeds requires terminal access on your TouchPad (either by hooking up through WebOS Quick Install or using Xecutah) and following the instructions at testing.preware.org. Once you're set up with the alpha feeds, installing LunaCE is a simple matter: bring it up in Preware, tap install, and then performa a Luna Restart. Hope into Tweaks to turn things on or off and you're ready to rock on the bleeding edge of homebrew. There is, of course, the unaltered Palm LunaSysMgr available to install in LunaCE's place should things not be to your liking.

We'll be keeping an eye on LunaCE as it progresses, it's am exciting homebrew project and we're glad that we've got WebOS Ports and WebOS Internals on the job with the support from HP.


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Sunday, August 26, 2012

Community Troubleshooting: Are you experiencing e-mail duplications on your BlackBerry PlayBook?

 PlayBook email

With every update to the BlackBerry PlayBook OS we get some cool new features and speed improvements, but sometimes things get a little broken in the mix. A few CrackBerry members have been vocal in the CrackBerry forums on an issue they are experiencing that results in the duplication of emails on the BlackBerry PlayBook, and subsequently those duplicates being emailed to the original recipient.  There is also a thread started on BlackBerry's support site, and here is a quote from one of the original posters:

I upgraded to the new OS for my playbook and everytime I send a message with my work e-mail I get a duplicate message sent. After I press send the message goes to a red X and a top of the message it reads "there was an interruption in sending this message please try again" Yet I get the same e-mail message I created with a check mark saying it was sent. After a little while the original message gets sent. So I am getting duplicate messages being sent. - this account is my work Exchange Server. I have other e-mail accounts on my playbook - gmail - and I do not get duplicates with those ones.

First I wanted to say thanks to the community for pointing this out to us, as well we have reached out to RIM in order to see if this is a known issue, and if there is a fix on the way. But while we give RIM some time to investigate this, I wanted to reach out to the CrackBerry Community to see if anyone else has experienced this issue. If you have, what have done to correct it? Chime in on the comments below, or head over to the forums.

Discuss in the CrackBerry forums

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