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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, October 1, 2012

LG Intuition review

LG has forever been known as that "other Android manufacturer", relegated to fourth place behind Samsung, HTC, and Motorola in consumers' minds. With its recent lineup arriving on US shores, though, the Korean manufacturer is hoping the tides will turn. Not only is it lying in wait with its beastly Optimus G to steal the spotlight from competing flagships, LG is also venturing into niche territory, including the increasingly popular "phablet" market. 

The Intuition is both a phone and a tablet, a wild-looking device unlike anything Android has ever run on. But does it succeed at striking a balance between functionality and versatility? In no uncertain terms, creating a device that succeeds on two different levels is a daunting task. And while LG has made a valiant effort, consumers are going to walk away either smitten with the Intuition's originality or disgusted with its impracticality.

Android Central

The LG Intuition is like no other device before it, a product with truly unique and polarizing design. You won't open the papers to any legal woes for LG caused by this one -- the Intuition's boxy shape, sharp corners, and 4:3 aspect ratio are hard to mistake for anything else on the market today. But that's not necessarily a good thing. One of the reasons phone makers have stuck to widescreen designs is that it lends itself to a multitude of uses. The Intutition's design, however, limits itself to only a handful of truly useful functions, the rest being left out to awkward screen layouts and less-than-intuitive end results.

Android Central

But more on that functionality later. For now, let's look at the actual nuts and bolts behind the Inuitition. On top of the device you've got a power key, a dedicated Quick Memo key, and a microUSB charger hidden behind a slide-away door. The volume rocker is located on the left side of the phone, while the right side houses a SIM card door. The Intution's rear is occupied by an 8MP camera, single LED flash, and speaker slots. It's also coated with an grip-friendly finish that's almost reminiscent of the vinyl seats in your mid-1990's car. The Intuition does not support microSD expansion.

Android Central Android CentralAndroid Central Android Central

Don't go looking for a slot for your handy-dandy Rubberdium stylus that ships with every Intuition. For one reason or another, LG decided not to include an on-device holster, a fatal error in my ever-so-humble opinion. I rarely used the bundled pen, not because I didn't want to, but because there was nowhere for me to put it. The last thing I want is something else taking up room in my pocket, even if it is as small as the pen. Instead, I was inclined to leave the stylus in the box during day-to-day use.

Android Central

The front of the Intution is where things get exciting. The 5-inch IPS display packs a resolution of 1024 x 768, a non-standard number that can be attributed to the device's boxy 4:3 aspect ratio. Underneath the display you've got a row of four capacitive buttons: Back, Home, Multitask, and Menu, which we would have loved to see dropped now that Ice Cream Sandwich is in tow. The display delivers with vibrant color, good viewing angles, and the sharp image quality we've come to expect from LG. Direct sunlight is definitely a challenge, though, and this isn't the company's latest technology, so you're not going to be as blown away as you are with the flagship Optimus G. Nevertheless, the Intuition's screen looks really nice.  

Android Central

But a decent display is only beneficial if its form factor allows it to be put to good use. The screen lends itself well to reading text, and as LG has pointed out time and time again, the 4:3 aspect ratio is ideally suited to magazine and book reading. However other things, like email, web browsing, and phone calls, suffer on the device's boxy display. Multimedia viewing is let down by with letterboxed videos and precious real-estate lost to an overbearing bezel. Sure, everything looks sharp and vibrant, but these tasks weren't intended for squarish displays -- 4:3 aspect ratios were abandoned by TV and monitor manufacturers years ago. You'll find yourself jockeying for a comfortable position when trying to send a two-sentence SMS, and you'll find that most apps, including services like Facebook and Twitter that you use regularly, render in odd ways on this screen. Developers can tweak their apps to take full advantage of what the Intuition's display offers, but for most app designers, the number of units LG pushes won't justify the extra work.

Inside the Inutition, LG has managed to cram a 2,080 mAh non-removable battery without adding much bulk to the device, which measures just 0.33 inches thick. This battery lasts longer than expected, and even under heavy usage it got me through a 14-hour day without the panic of reaching an outlet. I did keep the display at half brightness most of the time, as cranking it all the way up dramatically reduced battery life. 

Considering the internals that the battery is powering, it's longevity is even more impressive. The Intuition comes packed with a 1.5 GHz dual-core Snapdragon S3 processor, 1GB of RAM, and 16 GB of internal storage. Despite the last-generation SoC, the Intuition performs admirably, thanks no doubt to Ice Cream Sandwich's performance improvements and LG's newly revamped, less-bloated UI. Apps loaded with ease and 1080p video chugged along effortlessly. There was, however, the occasional hiccup in the UI, but for the most part the experience is as smooth as can be. I think the potential is really exciting when you factor in Jelly Bean, but I wouldn't get my hopes up just yet, as LG is notorious for taking their sweet time with software updates.

Android Central

LG has stressed that the Intuition is a hybrid device, and as such it includes some subtle touches that blur the line between smartphone and tablet.  First and foremost is the Quick Memo functionality, enabled with the touch of the dedicated button on top of the device. Press it and you'll have instant access to a memo pad, similar to the Galaxy line's S-Note. There, you'll have access to pens, markers, pencils and highlighters of all different shapes and sizes, as well as the ability to bypass the memo pad all together and write directly on the screen. When finished, you can choose to save your notes in either your Gallery or the included "Notebook", which saves all of your doodles according to date and time.

Android Central

Unfortunately, LG's Quick Memo is less functional than Samsung's S-Memo, and lacks some bells and whistles, most notably handwriting recognition. LG's Rubberdium is also considerably less precise than Samsung's S-Pen, which is one of the reasons LG doesn't make nearly as big a deal out of its stylus as Samsung does. 

Similarly, the included Richnote app doesn't live up to its name, acting much like a simple, bare bones note taker. Put the Rubberdium away, here; this is strictly for typing. However, you are able to attach things like your current location, photos, and audio to these notes, as well as alarm reminders that will bring up the note when they go off. 

Android Central

Other preloaded apps by LG include the company's signature SmartShare, which allows you to seamlessly transfer and view files between DLNA-enabled devices. There's also a handy File Manager (it's not as feature-rich as Astro but I'm glad it comes preloaded) and Task Manager to enable prime utilization of your Intuition's memory. Last but not least, LG included Tag+, which acts almost identical to Samsung's TecTiles-- program your Intuition to act a certain way when it comes in contact with an NFC tag. LG includes a few tags with the Intuition, but NFC Tag+ should work with just about any NFC-enabled sticker or tag.

And of course, as a Verizon-branded device, the Intuition includes Big Red's signature bloatware, including the Amazon suite (save for the App Store), Color, IMDb, My Verizon,  NFL Mobile, Real Racing 2, Shark Dash, Viewdini, VZ Navigator, and Zappos. 

Android Central

The Intuition's 8MP camera is perhaps one of the most evolved elements of LG's UI-- with features like Cheese Shot (say "cheese" and the camera will snap a photo), and a dedicated Panorama mode, this isn't the camera that plagued early LG phones. There isn't much to play with along the lines of color effects here, but with the options you have, decent looking photos are within the realm of possibility. The Intuition won't blow you away with photo quality, but the results are fairly sharp, accurate in color, and more than sufficient for most instances in which you'd use the camera. 

Image quality may be decent, but you'll be waiting a while to enjoy your shots. It takes a good second or two to load up, and focusing is an entire process. It's one of the slowest cameras I've used in recent memory, and despite adequate results, what's the point if you're going to miss your shot anyway?

The Intuition's camcorder shoots in 1080p, but it too suffers from slow and inconsistent focusing. Again, the results here are sufficient. The 1 MP front-facer is also decidedly average, but that's something we've come to expect from most shooters of this kind.

Android Central Android CentralAndroid Central Android Central

Android Central

Android Central

I'm hesitant to write off the Intuition like many of my colleagues did so quickly. There's no doubt that it's a polarizing device, but just because its outside of the status quo doesn't make it ridiculous. Don't get me wrong, I don't see myself ever using the Intuition as my main phone, as its size and shape make one-handed use virtually impossible.  But there are aspects here that I quite like, such as the gorgeous display, LG's revamped UI, and the solid performance.

I do think LG fell off the proverbial tightrope between tablet and phone here, though. The Intuition would have been much better off if the company had gone about designing the phone in a more decisive way. Instead, what we've got here is a phone that's entirely too large, and a tablet that's entirely too small. I can see where LG wanted the best of both worlds, but Samsung did it better with the Galaxy Note. (Not to mention Verizon's almost certain to get the Galaxy Note 2 in the next couple of months)

If you're craving a phone that is unlike any other on the market today, and you're just sick of the same old designs with increasingly juiced-up specs as the only differentiator, you might want to take a look at the Intuition. However, if you can recall ever using your phone with one hand (think your morning coffee, or hailing a cab), even if only a handful of times in your life, then the Intuition must be avoided. And if you're looking for a tablet that's ideal for reading and multimedia, the Intuition stumbles with the latter, and you'd be better off with a 7-inch tablet to compliment your phone. Take a walk down to your local Verizon store and try this one out -- even if you don't pick one up, you're going to need to see this device for yourself.


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Saturday, September 29, 2012

Xbox on Windows Phone Review: Crimson Dragon Side Story

Crimson Dragon Side Story Lead

The Xbox on Windows Phone lineup, on the whole is far too casual for some gamers’ tastes. Xbox Live features have attracted a sizable minority of Xbox 360 fans to Microsoft’s mobile platform, where they find an abundance of puzzle games and a disarmingly small number of established gaming franchises. Microsoft does sometimes throw the hardcore crowd a bone though, as evidenced by the recent release of Crimson Dragon Side Story. Not only does Side Story tie into the upcoming XBLA game Crimson Dragon’s fascinating universe, but it’s also one of the more robust and ambitious mobile Xbox games in sometime.

Panzer Dragon or Crimson Dragoon?

Crimson Dragon is an upcoming Kinect-exclusive rail shooter for Xbox Live Arcade from a small Japanese developer called Grounding. The game bears a striking resemblance to SEGA’s classic Panzer Dragoon series, which spanned three Sega Saturn installments before culminating in Panzer Dragoon Orta for the original Xbox. The similarities should come as no surprise because Crimson Dragon’s Director, Concept Artist, Lead Designer, and Sound Designer all worked on the Panzer Dragoon series. Crimson Dragon and Side Story are in every way the spiritual successors to Panzer Dragoon.

Panzer Dragoon Mini

People in Japan paid over $30 for this. We get Side Story for $1.

Fun trivia! Before Side Story brought dragon-riding goodness to mobile phones, Panzer Dragoon Mini appeared exclusively on the Sega game Gear portable system in Japan. Despite Side Story’s shift in perspectives, it’s clearly the more faithful (and prettier) take on the concept.

Pernacious gameplay

Crimson Dragon Side Story World 4 boss

World 4 boss

Previous games in the series have utilized a 3D perspective in which the player simply controls his or her dragon’s vertical and horizontal movement as it flies through each level. Side Story keeps the 3D graphics but shifts to a 2D perspective, a situation often referred to as 2.5D. Here players only control vertical movement, which both captures that ‘on-rails’ feeling and simplifies dodging compared to traditional shoot-em-ups.

Another key element of past Dragoon games is their lock-on laser system. The dragonrider could hold a button to highlight and lock-on to multiple targets at once, then release the button to fire at them all. Side Story lets users choose between six main weapons, two of which utilize the lock-on system. When playing with these Ray weapons, you’ll tap and swipe all over the screen, taking down squadrons of aerial enemies as they appear. It feels just like a rail shooter and much different from regular shmups like Dodonpachi.

 The other two weapon styles: Cannon and Lightning work much differently. Cannon automatically fires rapid shots in a straight line. Lightning fires at all targets within an area surrounding the player’s finger; basically you just hold your finger down and move the targeting box around without releasing. Unfortunately neither weapon style holds a candle to the Ray’s effectiveness.

Cannons can’t keep a combo going as well, plus they forces your dragon to line up with enemies in order to hit them, making it harder to dodge. Lightning is just terribly weak, making combos harder to maintain and bosses take long to kill. You’ll need to dabble in both weapon styles in order to unlock specific Skills, but otherwise Cannons and Lightning mostly go unused.

Skills and Subweapons

Crimson Dragon Side Story Skill Equip

Skills are the game’s big collectible. You’ll unlock many of them by clearing Story Mode worlds and missions. Others require playing worlds with specific main weapons equipped (which can be frustrating when those weapons suck), reaching certain high scores, or S-Ranking missions. Mostly they’re easy to get, but 10-20 of them will require a well-leveled up dragon and great mastery of specific stages and boss encounters.

Skills break down into two types: subweapons and action skills. Subweapons are like regular weapons that you can toggle to at any time. The catch is they slowly drain your dragon’s willpower (which refills slowly over time), so you can’t use a subweapon the entire time. That’s a downer for me, as I’d get a lot more use out of subweapons if they were just like regular weapons. Also, it’s difficult to tell how much damage subweapons do from their descriptions; the game really should display DPS information to help players make informed choices.

Action skills cost willpower too, but they’re more like items than weapons. Typical effects include refilling health or activating temporary buffs. No complaints about these other than you pretty much have to choice between either subweapon or action skill, since they both draw from the same resource, willpower.

Jewels and the Trading Post

Crimson Dragon Side Story World 3 boss

World 3 boss. This guy takes forever to beat.

Oddly, unlocking skills doesn’t immediately let players use those skills. Instead they have to be awakened (purchased) with jewels. It also costs 1 jewel to continue mid-mission, for better or worse. Jewels can be earned by completing worlds and missions for the first time, reaching leaderboard milestones with your friends, and on very rare occasions from random drops.

The game’s Trading Post feature offers two more ways to get jewels. The GPS function basically tracks how far you’ve traveled while playing the game. Reaching distance milestones unlocks jewels, skills, and an Achievement. Unfortunately, the GPS function is buggy at best. You're supposed to just check in with the game from different locations, but right now it only counts distance travelled while the game is running. I’ve heard enabling Cellular data can mess it up too, but I’m not sure.

Alternately, you can just buy jewels with Microsoft Points. The prices:

80 Points = 50 jewels160 Points = 120 jewels400 Points = 400 jewels800 Points = 1000 jewels

I like how spending more nets a significantly larger volume of jewels.

Control woes

Crimson Dragon Side Story Concept ArtMuch as I enjoy Side Story, it controls like Grounding has little to no experience with mobile development. First, instead of dragging up and down anywhere on the left side of the screen to move, you have to tap a tiny virtual stick in the bottom-left corner and then slide your finger up and to the right a bit in order to fully move up or down. Sliding to the right is necessary because the buttons for subweapons and action skills are located above the virtual stick, exactly where they shouldn’t be.

That’s bad enough, but you can also activate action skills by sliding your left finger to the right. Considering how the game forces you to slide to the right a bit anyway in order to steer, it’s way too easily to accidentally activate an action skill by mistake and waste its effect.

Similarly, performing a two-finger tap anywhere on-screen activates subweapons. The game sometimes mistakes the combination of my left finger’s movement control and my right finger’s aiming as a two-finger tap, switching weapons and ruining my combo. At the very least players should be able to switch both of these ‘shortcuts’ off since they are wholly unnecessary.

Achievements

Side Story’s Achievements are a mix of fun to go after, challenging, and frustrating. Due to space, I’ll just point out the tough ones. ‘GPS Specialist’ initially appears to be bugged, as you’ll unlock several gems from using the GPS function without the Achievement popping. In truth, the description is bad. The GPS counter has to reach a certain distance milestone (reports of the actual distance vary) in order for it to unlock.

‘Dragon Master’ requires players to beat the final boss a whopping 200 times. A grueling and pointless requirement, but it’s slightly better than it seems. Right now - whether on purpose or by mistake – clearing World 5 (the boss fight) nets 15 jewels every single time instead of only the first time. Thus it’s the best way to get jewels without paying for them, and you can work on the Achievement simultaneously.

Only dedicated and skilled players are likely to get the ‘Hero of Draco’ Achievement for beating a mission with all five bosses without taking damage. A few people have done so, but I don’t know if I’ll ever get around to it.

Overall Impressions

Crimson Dragon Side Story is flat-out one of the best Xbox games on Windows Phone. It’s beautiful, has an interesting world, and the Mission Mode and skill system instill tons of replay value. Those things plus the low price and two free avatar awards make Side Story a tremendous bargain compared to most other titles. I wish the controls were better, and the game deleted all of my progress once, so not all is perfect in this world of dragons. But Side Story’s overall level of quality bodes very well for Crimson Dragon on XBLA. I can’t wait to try it out on the big screen.

Crimson Dragon Side Story cost 99 cents here on the Windows Phone Store.


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Friday, September 21, 2012

iMore show 314: iOS 6 review + iPhone 5 buyers guide

iMore show 314: iOS 6 review + iPhone 5 buyers guide | iMore.com Skip to main content AndroidBlackBerryiPhone / iPadWindows PhonewebOS

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Rene and Seth review iOS 6 maps, Siri extensions, Passbook, and Guided Access, and go over the iPhone 5 buyers guide, including color, capacity, carrier, and more. This is the iMore show!

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